Space Engineers

Space Engineers

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ABA modified DX11
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
7.068 MB
21 Jan, 2017 @ 5:37pm
11 Jun, 2017 @ 7:00pm
2 Change Notes ( view )

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ABA modified DX11

Description
13 Comments
thebad300 24 Nov, 2017 @ 11:05pm 
sorry not usable mod at the moment watch the broken gatts https://youtu.be/WAi0i0w68NY
Avelius 20 Nov, 2017 @ 3:00am 
@Big Boy Ainsley Its true that Keen fucked up most old weapon mods. But I'm pretty sure you just need to change a line or so in the .xml weapon file and it should be fixed. Had that issue with my own weapon mods as well. I had to rewrite parts of the code to fix it.
DMMWolf 9 Oct, 2017 @ 5:17am 
If Keen just changed how the game registers certain Weapons... does it still qualify as a bug?
Big Boy Ainsley  [author] 12 Sep, 2017 @ 6:51pm 
@Leon Lee it's a bug on Keen's end. They fucked up 80% of the weapon mods.
FragCrab 12 Sep, 2017 @ 7:16am 
Seems broken, none of the weapons fire even with ammunition
FragCrab 11 Sep, 2017 @ 9:21pm 
The weapons seem to not fire in creative, Is this a bug?
Elachi Dance Party 8 Sep, 2017 @ 12:02pm 
Please fix the gatlins, KSH updated the Z axis of turrets which broke most of the fixed mounted weapons :(
Plexxter [FF0000FF] DD 16 Aug, 2017 @ 5:47pm 
THX for the update!
DMMWolf 4 Mar, 2017 @ 9:16am 
Love that you brought this mod up to DX11...... but Trump is NOT the God Emperor Heretic! The Holy Inquisition will here of this!
Big Boy Ainsley  [author] 27 Jan, 2017 @ 5:23pm 
@Atari VCS Works for me, so I can't help ya.