Source Filmmaker

Source Filmmaker

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Doom: Pinky
   
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Model
Models: Creature
Tags: SFM
File Size
Posted
Updated
98.592 MB
20 Jan, 2017 @ 12:23am
9 Jan, 2018 @ 5:23pm
3 Change Notes ( view )

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Doom: Pinky

In 1 collection by BlueFlytrap
Doom 2016
22 items
Description
Updated January 9th
-Added a skingroup to disable envmaps.
-Repaired lower resolution areas.
-Performed proper normalmap conversion from original vertex normals.
-All textures and materials redone.
-Reduced memory.
-Maskless variant added per request.

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I could make a Spectre variant later if I feel like it.


Specular pbr to source so it's a little finicky if you're not quite versed on the laws of physics. Visually bug free unlike the overwatch models.

It also has mock sub-surface scattering so have fun with that.

Helperbones for both arms. Added bones for shoulder plates. Rigging heavily adjusted to fit under source' 3 weight vertex restriction.

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CREDITS AND COPYRIGHT:
Jason Martin for authoring the model and textures.
Concept art done by Hugo Martin.
Credit to Sergii 'iOrange' Kudlai for authoring the doom resource exporter for models.
Mayhem for having something that could open fbx2016
A very special thanks to NoirSuccubus for engineering a tool to sort id Tech 6 Megatextures.


I do not own this model. Pinky design and rights are property of Id Software and published under Bethesda Softworks.
Used without permission.

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Includes:
doom\demons\pinky.mdl
doom\demons\pinky_maskless.mdl
Popular Discussions View All (2)
4
13 Dec, 2017 @ 7:09am
artwork
Polka Dot Jokester
2
25 Mar, 2020 @ 6:52pm
Permission to port to GMOD
Fruitcake
37 Comments
Stealth Productionz 1 Jun, 2021 @ 2:41am 
How you even made the model not see through is amazing cause I extracted pink from doom eternal and the entire thing was just transparent and had no clue how to fix it.
76561198838078783 22 Aug, 2020 @ 6:19pm 
Sooo i need the armor texture, bc his armors textures arent showing up.
Hans J. Cuff 9 Feb, 2018 @ 12:13am 
@CraignDave
So he's greeny.
BlueFlytrap  [author] 18 Feb, 2017 @ 6:19pm 
@Onox
Alright newsflash for the uninitiated. Getting any kind of usable textures out requires developer mode to be enabled.

That cannot be enabled in multiplayer.

Which means zero multiplayer assets.
Sundown 18 Feb, 2017 @ 6:16pm 
that's not happening
Onox 18 Feb, 2017 @ 6:14pm 
I hope to see the Harvester and the Prowler models (from the multiplayer) in the future too. Keep it up man!
Small Fish 18 Feb, 2017 @ 6:09pm 
Oh. I didn't know that.
BlueFlytrap  [author] 18 Feb, 2017 @ 5:45pm 
Careful. Sfm is 32 bit.
You can only have so much loaded at once.
Small Fish 18 Feb, 2017 @ 5:41pm 
Crashed my SFM in the middle of working on something.

10/10, would use again.
88 Problems 5 Feb, 2017 @ 9:18am 
Are you going to do a cacodemon ?