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Thanks to everyone who tried out tabletop simulator demo.
This has been fixed in two ways. One, I lowered those scripting zones which should remove the issue. Second, I also added a check for the deck there, so if it doesn't find one it will just spam you with messages until you put a deck into the discard area haha. So no more game-breaking, I believe.
While trying this out tonight to prep for a review of the game I got stopped dead in my tracks on wave 3 because there was a problem with the enemy movement. I managed to grab a screenshot and if you check the chat box you can see that it mentions the error.
As I'm not a scriptor I hope this is sufficient enough data so you can fix it.
Thank you again and I can't wait to give it another try tomorrow evening!
Link to my screenshot on steam:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=879200841