The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Lore-Friendly Race Rebuilds
   
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Category: Gameplay, Races
File Size
Posted
785.152 KB
16 Jul, 2012 @ 3:21pm
1 Change Note ( view )

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Lore-Friendly Race Rebuilds

In 1 collection by Fiddleford Hadron McGucket
Mods for Ryan
24 items
Description
==================================
===LORE-FRIENDLY RACE REBUILDS===
==================================

For starters: I haven't confirmed this, but the skill bonus changes really won't matter much unless you're creating a new character, as any game save should have saved values for all the skills this modifies. I suppose one day I should confirm this. (c:

The logic behind what I've done is obvious to fans of older Elder Scrolls games: without attributes, and without classes, there is very little to differentiate the races and starting characters other than their skills. Even worse, in Morrowind and Oblivion, the skill differentiation was set at 45 points per race; in Skyrim, this is set to 35, making every race and starting character even that much more similar. I understand that was Bethesda's desire, but it removes both lore and flavor from the character creation process.

What I've done is reset the base skill bonus to 45 to match previous games, and tried to retrofit those bonuses with both the series' lore and previous games. Without acrobatics and athletics, the beast races were the ones hardest to fit into the new system. I've included comparisons to the previous games' stats along with the attributes applied by this mod.

I have also adjusted the descriptions on the race menu to match, adding the point changes here as well so it's easier to determine which character you'd like to start as with the changes from the mod.

=============
===ALTMER===
=============

Alchemy +10
Destruction +10
Conjuration +10
Alteration +5
Illusion +5
Enchanting +5

Magicka Bonus 100 points
Resist Disease 75%
25% Weakness to Fire, Frost and Shock


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

-Mysticism +10

+Weakness to elements 25%
+Resist disease 75%
*Fortify Magicka 100 points

Morrowind:

+Weakness to elements 25%, additional 25% for fire
+Weakness to non-elemental magicka 50% (Health drain/damage/absorption, blind, burden, etc.)
+Resist disease 75%
*Fortify Magicka 1.5*INT; better stated as Magicka calculated as 2.5*INT instead of normal 1*INT.

================
===ARGONIANS===
================

Lockpicking +10
Pickpocket +10
Sneak +5
Light Armor +5
Two-handed +5
Illusion +5
Alchemy +5

Resistance to Poison 100%
Resistance to Disease 75%


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

-Athletics +10
-Security +10
-Hand-to-hand +5
+Blade +5
-Mysticism +5
+Illusion +5

-Resistance to Poison 100%
+Resistance to Disease 75%

Morrowind:

-Athletics +15
-Medium Armor +5
-Spear +5
-Unarmored +5
-Mysticism +5
+Alchemy +5

-Resistance to Poison 100%
+Resistance to Disease 75%

=============
===BOSMER===
=============

Archery +10
Sneak +10
Light Armor +10
Pickpocket +5
Lockpicking +5
Alchemy +5

Resist Disease 75%


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

-Acrobatics +5
+Alteration +5

*Resist Disease 75%

Morrowind:

-Acrobatics +5

=============
===BRETON===
=============

Conjuration +10
Alteration +10
Restoration +10
Illusion +5
Alchemy +5
Destruction +5

Magicka Bonus 25 points
Resist Magic 50%


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

-Mysticism +10

-Magicka Bonus +50
*Resist Magic 50%

Morrowind:

-Mysticism +10

-Fortify Magicka 0.5*INT; better stated Magicka calculated at 1.5*INT instead of normal 1*INT.
*Resist Magic 50%

=============
===DUNMER===
=============

Destruction +10
One-handed +10
Archery +10
Alteration +5
Light Armor +5
Conjuration +5

Resist Fire 75%


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

+Blade +10
-Athletics +5
+Blunt +5
+Marksman +5
-Mysticism +5

*Resist Fire 75%

Morrowind:

+Short Blade +10
+Long Blade +5
+Marksman +5
-Athletics +5

*Resist Fire 75%

==============
===IMPERIAL===
==============

Speech +10
Heavy Armor +10
One-handed +10
Two-handed +5
Block +5
Light Armor +5


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

+Speechcraft +10
+Mercantile +10
-Hand-to-Hand

Morrowind:

+Speechcraft +10
+Mercantile +10
*Long Blade +10
-Blunt +5
+Light Armor +5
-Hand-to-Hand +5

============
===KHAJIIT===
============

Sneak +10
Lockpicking +10
Pickpocket +10
One-handed +5
Light Armor +5
Archery +5


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

-Acrobatics +10
*Hand-to-hand +10 (Khajiit Claws)
-Athletics +5
+Light Armor

+Eye of Fear

Morrowind:

-Acrobatics +15
-Athletics +5
*Hand-to-Hand +5
+Light Armor

+Eye of Fear

===========
===NORD===
===========

Two-handed +10
Light Armor +10
Heavy Armor +10
Smithing +5
One-handed +5
Block +5

Nordic Frost Power: Ice Spike for 25 damage.


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

*Blade +10
*Blunt +10
+Heavy Armor +10
+Restoration

+Woad: 30-point armor boost for 60 seconds
+Nordic Frost: Frost Damage 50 points on Touch

*Worst starting Personality (30) in the game, tied with Orcs

Morrowind:

*Axe +10
*Blunt +10
*Medium Armor +10
-Heavy Armor +5
*Long Blade +5
-Spear +5

+Thunderfist: Frost Damage 25 points on Touch
+Woad: 30-point armor boost for 60 seconds

*Worst starting Personality (30) in the game, tied with Orcs

==========
===ORC===
==========

Heavy Armor +10
Smithing +10
Block +10
Two-handed +5
One-handed +5
Enchanting +5

Resist Magic 25%


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:


Oblivion:

-Hand-to-Hand

+Magic Resistance 25%

Morrowind:

-Medium Armor (Orcish armor was Medium, is now Heavy)

+Magic Resistance 25%

================
===REDGUARD===
================

One-handed +10
Two-handed +10
Block +10
Light Armor +5
Heavy Armor +5
Smithing +5

Disease and Poison resistance 75%


Skills/traits where points were previously assigned which no longer exist (-), were not assigned in some form (+), or were substantially changed (*) in Skyrim:

Oblivion:

-Athletics +10
+Light Armor +5
+Heavy Armor +5
+Mercantile +5

*Poison Resistance 75%
+Disease Resistance 75%

Morrowind:

-Athletics +5
+Heavy Armor +5
+Medium Armor +5

*Poison Resistance 75%
+Disease Resistance 75%
40 Comments
flynn130 10 Nov, 2015 @ 5:04pm 
Nicly dun mod maker
Victoryguard 20 May, 2015 @ 3:42pm 
Aggro, I can't tell you how many times Voice of the Emperor has saved my hide from follower fights leading to a whole town's guard force coming down on me plus the bounty. Serana's Chain Lightning seems to be a top cause of that happening. Other racial powers I haven't used much, Battle Cry has very limited use for me but I can see someone wanting to use Adreneline Rush and Berserker Rage more than once a day especially at lower levels or when swarm attacks happen.
. 16 May, 2015 @ 6:35pm 
can sorry
. 16 May, 2015 @ 6:35pm 
i wish someone would make a mod so u cant mix bloods cus idk how to use nexus mods:(
... 10 May, 2015 @ 8:53pm 
A very good addon on the paper so far!
Would you consider alter the daily use of racial powers (which bare noone uses due to obvious reasons) to limited use?

I for sure is missing that, cause I am ALWAYS saving my racial power until the last moment; which never happens as I soon forget that power exists.

Kinda pontless having a racial power in the game which bare noone uses, especially when you lower the timescale (like I do to like 1 minute is 6 instead of deafult 16).

I am atm spending way too much time finding an alternative to the Breton race; I try finding how to add the racial magic resist to another race, finding a cheat for limitless use of racial powers, all because I want a race that can compete with Breton. (The reason for this is that I play "Dead is Dead with an addon; so there are not much room for error and such...)
Fiddleford Hadron McGucket  [author] 10 May, 2015 @ 6:42pm 
@Aggro, it is unchanged. Only changed the races themselves.
... 10 May, 2015 @ 6:17pm 
For clearification:
Does this mod change the Orc armor to Light or is it unchanged as Heavy in Skyrim?
artboi_6046 16 Dec, 2013 @ 9:31am 
awsome mod never play w/o
Fiddleford Hadron McGucket  [author] 25 Nov, 2013 @ 4:30pm 
Mostly because of TES3's +15 to Spear, which became a +5 to Blade in 4. I was very tempted to just do +5 to the roguey skills and include a +5 to one-handed and another magical skill because Argonians aren't really supposed to be so specifically pigeon-holed to one type of character based on their lore.
sIllverback 25 Nov, 2013 @ 4:06pm 
Love the mod, just one question. Any reason why Argonians get 2h instead of 1h? Did I miss something in their lore? Not a big deal really, because the rest of the stats work just fine for my Shadowscale, but I was just curious.