Garry's Mod

Garry's Mod

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rp_venator_v2_immersive
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Movie, Roleplay
File Size
Posted
Updated
45.555 MB
27 Dec, 2016 @ 6:15am
28 Dec, 2016 @ 10:27am
3 Change Notes ( view )

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rp_venator_v2_immersive

Description
[postimg.org]

Hello dear Steam User,

Welcome to the brand new immersive version of rp_venator_v2.
Well whats new or special about this map?

➤ Spinning and interactable Reactor(Engine) Core
➤ Control room for Guards or EODs (cctv included)
➤ Super heavy Airlock
➤ Barracks for EODs (elevator included)
➤ Briefing Room
➤ Some kind of Training room
➤ Some kind of Jail kind corridor
➤ Straight up IMMERSION!
➤ 2 Doors to enter Main Hangar

DO YOU WANT TO LEARN MORE ABOUT THE CORE?
OF COURSE YOU DO!
(*shouting*)
But before, let's get back to normal again.

How to get into the engine room

To get into the Engine room first, you need to get past the giant Airlock.
The Airlock is controlable from the control room only, which is hopefully heavilly guarded.
If you manage to get into the CR (Control room) which is reachable either from the door
on the way to the new training room, or an elevator which is located on deck 3 next to the EOD barrack.

How to locate and deactivate the core

To get to the powerplug you need to use the small lift infront of the core.
(CAUTION! Dont jump into the Core or else you will die!)
On the lower deck you can now go inside the core by climbing into
it from one of the sides. You may need two persons for the job.
To now deactivate the core and the entire ship just pull it, it's that easy.
(Disclaimer! You may need a grav gun or something else to pull it out of the socket)

How to activate the core again / turn off the alarm

Just plug it back into the socket. (Job for EODs)
(Disclaimer! you may need a grav gun or something)
If a guard should have pressed the alarm button in the control room just
press the alarm button inside the bridge to deactivate it again.
Lights will turn on again, if the plug is in the socket again.

Out of all these conditions you can create neat events and roleplay situations for
both EODs and other persons on your ship.


May the Force be with you.







Copyright © 2016 @ Bearsunits
CC: BY-NC-SA 4.0
CC-FacePunch Studios
CC-Steam Workshop EULA

Your work, based off this item must agree to the Creative Commons's BY-NC-SA directive as follows:
-With credit to be made to the initial creator (Bearsunits) under the BY directive,
-To not be used for Commercial\profit in any way under NC directive,
-And If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original under the SA directive, (this includes versions based off the map you make, that others want to edit).

Thank you for understanding.


















Popular Discussions View All (1)
1
21 Feb, 2021 @ 8:46am
Mat_Specular 0 makes the game lag like hell.
Alsyke Klovell
37 Comments
Bloodline112 17 Aug, 2021 @ 1:58pm 
can i have link to explosive ship?
UltraSharkHead 27 Jan, 2020 @ 7:21pm 
oh ok
Bearsunits  [author] 14 Jan, 2020 @ 9:18am 
@Ultra_shark head - Not on this version. Download rp_venator_final where this feature has been implemented.
UltraSharkHead 13 Jan, 2020 @ 6:04pm 
Does it explode?
Wolffman109 24 Aug, 2018 @ 12:05pm 
If you really added the textures, then why are there none when I play this map?
Alsyke Klovell 3 Apr, 2018 @ 6:56am 
Same here, but when i do mat_specular 0 it lags like hell.
Bearsunits  [author] 1 Feb, 2018 @ 5:30am 
I know, they've been in contact with me.
[TSF] Mason 1290 30 Jan, 2018 @ 9:30pm 
Your map has been selected to be used in rp_venator_Final
OOM-182 19 Jan, 2018 @ 1:23pm 
ok mat_specular 0 worked
OOM-182 19 Jan, 2018 @ 1:20pm 
AH GOD MY EYES SO MUCH SHINY MISSING TEXTURE