Total War: WARHAMMER

Total War: WARHAMMER

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Ironman CAI - Normal
   
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Tags: mod, Campaign
File Size
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2.500 KB
22 Dec, 2016 @ 12:50pm
1 Change Note ( view )

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Ironman CAI - Normal

In 1 collection by Kornstalx
Scum-Away, Ironman for Any Difficulty
6 items
Description
This mod is part of a collection for people (like myself) that don't have the willpower to resist save-scumming, but also don't want to play on the absurd Legendary Difficulty with all of its AI-related cheats and artificial boosts. This collection replaces the Legendary Level AI bonuses in the game with the equivalent values of any other difficulty level the player chooses. It does not modify any stock Difficulty Level settings other than Legendary.

The mod comes in two parts -- First, a Battle AI difficulty (BAI), and a Campaign AI difficulty (CAI). Decide which combination of the two you would like to use and activate only ONE of EACH in the mod manager. Then fire up the game as normal and when starting a new campaign make sure you select Legendary as your difficulty level. The modded BAI and CAI will override the actual Legendary AI bonuses with the appropriate ones from the lesser difficulty level you have chosen, while still enforcing Ironman mode (no manual or quicksaves, pre/post battles are autosaved so you cannot go back and cheese/replay them).

Choose which difficulty level you would like from the following collection (one BAI and one CAI):
http://gtm.steamproxy.vip/workshop/filedetails/?id=823575310

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Read above for instructions on how to use the mod. This particular file enables the vanilla NORMAL campaign bonuses for the AI on Legendary Difficulty level:

AI Max Confederation Strength: Normal
AI Building Construction Cost: -15%
AI Conquest resistance to Occupation: +40%
AI Economy Tax modifier: 0%
AI Recruitment Cost: -15%
AI Unit Replenishment Rate: +5
AI Unit Attrition in Hostile Territories: -50%
AI Effect Growth: +5
AI Effect Horde Growth: +3
AI Public Order Bonus: +4
Player Public Order Bonus: 0
Player Unit Upkeep: -10%
AI Enslave Captives Max Replenishment: 10%
AI Enslave Captives Min Replenishment: 2%
AI Enslave Captives Replenishment Base: 50%
AI Post Battle Ancillary Steal Chance: 5%
Player Enslave Captives Max Replenishment: 15%
Player Enslave Captives Min Replenishment: 5%
Player Enslave Captives Replenishment Base: 100%
Player Post Battle Ancillary Steal Chance: 5%
Player Additional Army Upkeep Modifier: +2%

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None of the CAIs in this collection alter anything related to the AI's diplomacy personalities, the AI's build priorities, the AI's perceived threat priorities, nor any quest/mission related priorities and timers. The purpose of this mod collection is to simply tone down the artificial boosts given (while maintaining Ironman), not to completely rewrite the vanilla AI. This means that even with the Normal Difficulty CAI enabled, in all other aspects of your game you will be dealing with a "smarter" Legendary AI, just stripped of its outrageous bonuses.