Empyrion - Galactic Survival

Empyrion - Galactic Survival

Not enough ratings
ACS.A1K0-AB01-X2 - Prototype Aiko - Little Loved One - Upgradeable CV - INCOMPLETE X2 - WARNING
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
50.672 KB
21 Dec, 2016 @ 6:32pm
1 Change Note ( view )

Subscribe to download
ACS.A1K0-AB01-X2 - Prototype Aiko - Little Loved One - Upgradeable CV - INCOMPLETE X2 - WARNING

Description
This CV is Completely INCOMPLETE!
Spawn it in Space, DO NOT LAND IN PLANET! I have yet to test it's flight in planets, it's very quick in forward n back thurst.

'TEST THIS SHIP FIRST IN CREATIVE; ADD WHAT U WANT IN CREATIVE; BLUEPRINT IT IN SURVIVAL!

Very late game ship, as it requires extensive building
This ship is 99% incomplete, Features a Outer Hull, Which requires some thruster placements (has thrusters but very few, unless u want 1m/s in most directions then add more)
This ship compared to
Model: AA-02-X001
Has removed entire unnessary husk, add more yourself if you need. Lowered the cost by tons (I think it was over 5k iron, so yeah that's a lot of unnessary blocks)
Removed the Hangar bays, Made it into a HUSK ONLY!. removed the decorations which I will probably add on my survival version (which I will incidently publish, but this version is probably the one you want)
Removed most windows, has a few left for various reasons mostly due to looks

This ship is made only by Combat Armor, some thrusters, and a few randomly placed core components (which I recomend removing and placing elsewhere so others dont know where to shoot!)

Another Note: I havn't tried landing it, theoricly you should be able to land it, as it has some "upward" thrust (only 2 direction thrusters down, left and right)

Another Note: I added and changed and removed some blocks to make it look better, REMOVED ALL THE UNNESSARY COMBAT ARMOR! so if you shoot thru 1 combat armor, your inside. so its up to you how to place stuff, where to add extra layer etcetra

Removed The Balcony, Sentry Guns protecting upper doors and lower doors and hover vehicle ramp (Reason: Insects, Hostile Players trying to get to you with small arms, thou the upper sentry turrets are there for lols since this ISN'T A PVP VESSEL! (unless you make it! by making it veeeeeeeeery small and fitting it with so much combat armor that you would puke)

Color: Purple, I was gonna go with Pink but decided against it, also Didn't go dark purple as I already had used that on the botton so didn't know if I had removed the unnessary blocks or not, but I DID recolor the entire friggin husk, it took me a hour or two, ended using my mouse toggle Autohotkey script after halfway so I didnt need to hold down the mouse button and use my new mouse up, feel free to take up the color gun and recolor

Textures: The Texture looks ugly, so? no fancy mancy textures used, all default, I think the combat armor texture actually looks good compared to hardened steel especially for vessels, sure you might want to add a new texture to it. I highly endorse it! (remember to make sure that the entire block option is off when you do indoor texturing!)

Ship Name: A1K0-AB01 (The B is a new revision due to how big changes made)
Version: X2 (Shortened, Full is X002)
Type: Capital Vessel
Role: Mobile Base, Hangar, Upgradable Unit, Versatile, Extremely Customizeable
Reason of Existence: Hardly any CV's that are upgradable/customable, well at least no popular ones and Stock CV's have hardly no Growth Plots for my farming needs.....

Copyright: Sharing is caring; If you use this as ur base design, give credits & link where due other than that, Feel free to publish your version of it. Remember to change Version and Nickname but keep A1K0-AB01 in ship name.
(AKA, Ship Name: A1K0-AB01-C58 'Lollipops' <- not a ship of mine, just a example)

Shout out to my Server: GAMERZ PVE which is a 100% PVE server on latest version (stable now, probably will end up as experimental later on), Seeking Friendly and non-trolling/griefing/stealing people! might be reseting planets or adding new planets later on depends on opinion on server population, just edited the sector to PVE ONLY! might add a pvp area later on with a planet or so......


Link to Previous version which includes all changes (The repair bay looks sleek if I may say so myself, thou on next version it will be probably even better)
A1K0-AA01
11 Comments
Cevandri  [author] 25 Dec, 2016 @ 12:45am 
So far the project of interior has taken 3 days. over 25hours........
Cevandri  [author] 25 Dec, 2016 @ 12:44am 
80% Complete, Almost nothing more to add, Yet The Wings and wing-doors are completely missing stuff to add, I am pretty certain to add a small fuel bay 3 & 4 to wings, but alas they won't take that much space, Ended up doing a VIP room in the back with a nice view, instead of boosters I added up and down thrusters near the front so it actually looks a bit better, Tons of Hidden thrusters due to how slow it is.... and tons of hidden RCS. (still have a small visible & visitable rcs room...)
Cevandri  [author] 25 Dec, 2016 @ 12:44am 
I dunno what to do add besides fuel room...... I done everything what a ship ship would need, maybe add a planing room? research room? I dunno....... at least for functional (mostly) space are done.... still only 80% of the interior is done.... 85% when the hangar is sealed towards wings+ wingdoors is connected to VIP quarters, then remaining 15% are the wings (both of them)..... I dunno what to add anymore :-/ The ship is gigantic, gone thru Size 2 to Size 5 (NOW!) with nearly indentical hull (no length or width changes, probably a block higher, unsure due dont remember what i changed on cockpit....... then the landing gear is needed to be added but after that the ship will be done..... currently VERY flyable
Cevandri  [author] 24 Dec, 2016 @ 2:42am 
And before some asks, No these changes won't be available, They will be on the complete interior version (Exterior needs some texturing and guns but too lazy) oh yeah forgot to mention ammo area is also done, thou in a bit bad location, hence why randomly placed ammo boxes
Cevandri  [author] 24 Dec, 2016 @ 2:40am 
What is done: O2, Respawn (Cryo), Generator (Main+Backup, Warp Drive), Fuel Bay x2, Mini Visiable RCS room, Hidden Thrusters, Factory, Mini cockpit, Kitchen, Growth Room, Crew Qauters (Female+Male): To do: Captain, Guest Quarters, Hangarbay, Doorway to wings, Boosters, Maybe Fuel Bay 3 & 4 (Factory has some Fuel), Recreation area? (maybe?), Add more toilets, Ships of this size needs more than 10 toilets (Meant as Lore friendly, thou factory area would be a pain to ship stuff too... converyos anyone?)
Cevandri  [author] 24 Dec, 2016 @ 2:37am 
50% Complete, Factory and the mini cockpit are finally done, Factory ended up looking nice if I say so. Doing hangar, ended up remembering the side doors, have to redesign some stuff, Hangar ended up pretty much bigger done I thought, Will be able to handle up to 5 or more vessels.... medium sized, also the design of my hover vessel door is able to be made wider incase the 3 block wide ramp doesnt fit, To do: Complete Hangar, Rear View, Add Boosters (Change of downside Hull), Complete wings.
Cevandri  [author] 23 Dec, 2016 @ 11:32am 
A Tip: Place the gravity generator in the middle, otherwise you will end up with 2 gravity generators like me.... ship is a bit too long
Cevandri  [author] 23 Dec, 2016 @ 11:30am 
The Complete version interior is 40% done, Mostly Front->Mid of the ship is done, only factory & cockpit left till Middle is done, Then I got back + Wings left. Will have 2xSmall + 2xMedium hangars on it. =) Will be away tomorrow so won't be doing any work tomorrow, probably on sunday & monday, I have to see. Need to farm Iron on survival =/ probably will do that tomrrow with my little time left
Cevandri  [author] 22 Dec, 2016 @ 4:59am 
the biggest pain is accidental removal, I want a flag tool for creative that makes them impossible to remove unless unflagged..... (which applies to either 1) Textures or 2) not textures. so 3 flags (Normal, 1 No Block Removal (Color & Texture possible, rotation if solid block), 2 uneditable at all (Color, Removal, Texture)
Cevandri  [author] 22 Dec, 2016 @ 4:57am 
HV-1 (Below Repair Bay), Backdoor Room, Growth Plot Room Done, Warpdrive Tank & Power Generator Room Done (Not Warpdrive room itself), Kitchen spot added, Small RCS Room Done, Fuel 1 & 2 Rooms Done (Probably will add one bigger either Near Main Power or Warp Drive, Depends on weight, I wil ltry to keep the mass centered for reasons. Ammo for Turrets Room. That's 6 rooms done, 1 room planned in future, Currently Have 2 or 3 rooms, two will be probably be crew quarters, the 3rd will probably be living-relaxing room (which is just above the kitchen & Dining Room) Sadly I wasn't able to fit a O2 & Medic Station into the Backdoor Room due to I want them standing and not lying (it being 1 height tall) So yeaah, And I used up like 20% of the space so far.... if not less.....