Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Try PropBool from the guide
Echo Seed:
InvListX {C:*} +seed:10000
Echo Food:
InvListX {C:*} +object:10000 +mammalmeatraw:10000 +insectmeatraw:10000 -spacecredit
Center Food MREs:
InvList {C:*} +consumable:4000 -medkit,powerkit,radiationkit,mammalmeatraw,insectmeatraw
Center <<< Seed, grain & algae >>>
InvListX T:* +seed +object/grain,algae
echo
Center <<< Consumable >>>
InvListX T:* +consumable -powerkit -medkit
This can eliminate scrolling in some situations, without sacrificing readability.
Just for kicks, try it without the !NoScroll in the LCD name.
scrollDown {ConsoleCargoScreen [LCD]} 2
Also, double check that you are throwing the argument at the correct PB.
I have made that mistake before.
Name of screen:
ConsoleCargoScreen [LCD] !NOSCROLL
Argument on button (its on the same console)
scrollDown {ConsoleCargoScreen [LCD] !NOSCROLL} 2
I made sure I chose the correct programable block when i set the argument but it doesnt seem to want to work.
CargoAllP {CG:Fab Assemblers} {Assembling:}
InvListX {CG:Fab Assemblers} +component +ammo +tool +oxygen +hydrogenbottle +datapad +consumable