FortressCraft Evolved

FortressCraft Evolved

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Myrianne's Creative Blocks
   
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177.184 KB
16 Dec, 2016 @ 2:06pm
29 May, 2020 @ 4:45pm
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Myrianne's Creative Blocks

Description
This mod adds nearly all of the aesthetic blocks from Creative mode to Survival. That's 119 new aesthetic blocks, ~100 of which are new to survival mode!

All blocks added by the mod are considered "reinforced" for the purpose of withstanding tunnel nukers, hiveminds, spiderbot blasts, etc. You can also build them without having any in your inventory, and they destruct into construction paste, just like the existing aesthetic blocks.

All blocks cost 1 construction paste to build and require the "aesthetics" research project to be completed.

The mod also adds reinforced versions of many existing non-reinforced aesthetic blocks, as well as reinforced versions of snow (with no slow-down when you walk over it), dirt, wood planks, tree trunks, rubble, various rock types, and leaves.

What has NOT been added is: 1) cheaper versions of existing reinforced blocks (other mods already do that) and 2) alternate versions of anything associated with the Dapper DLC pack.

Check out Mythorax's version for blocks that cost 4 (mine only cost 1; I like building my rooms and platforms quickly and cheaply), and I believe he's also included reinforced/paintable versions of a lot of the survival blocks as well.


Version 2:
* Updated to make them resistant to nuker attacks (as well as resin).
* Made all blocks paintable.
* Fixed file names for Linux compatibility.
21 Comments
Pokeking 17 Jan @ 2:39pm 
So I've been having an issue with the Output_log giving me an error over forty six thousand times in a single 2 hours session:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FORTRESSTWEAKS: Failed to find a matching handler, TDEntry=Myrianne.MithrilBox 'Mithril Box', icon=Mithril Box mod=None Values=

Initially I thought the issue was with the Fortress Tweaks mod, but with the help of the mod author for such (Reika), they narrowed the error down to that block having a SegmentEntity, when and I quote:

"the mod is just bugged
but a block you have 5k of should not have a SegmentEntity
entities are for blocks that actively do things
what the hell are they"

So to say the least, the walls and floors of my world are alive (or are at least trying to be)
Pokeking 17 Dec, 2024 @ 4:21pm 
Love the mithril block. Needed something that wasn't brown, black, grey, or red for contrast against all the stone and such.
J 21 Jan, 2023 @ 1:17pm 
Thanks for the mod! I found an issue, though. I don't know if it's due to the mod or for another reason, but "fallen leaves" and "field" are invisible blocks. There may be more; I haven't tried them all
Myrianne  [author] 3 Jul, 2020 @ 7:11am 
Should be safe to add, yes!

As for multiplayer, I honestly don't know? I've never played multi. Since it adds new block definitions to the game, I would assume everyone would need to have it, but I just can't say for sure.
Fiendix 2 Jul, 2020 @ 9:24pm 
Hello, this looks great! Is it safe to add on an existing save? And for multiplayer, do all player need to download the mod? Thanks in advance
Myrianne  [author] 29 May, 2020 @ 4:20pm 
@QBFreak: Thanks for the kind words! It's funny, I've been playing this on Linux for a few years now and I guess I renamed my local files and never thought to reupload them to the workshop with the corrected filenames. I'll go ahead do that now. Thanks for the heads up.
QBFreak 29 May, 2020 @ 1:21pm 
Happy to have more esthetic blocks to build with, thanks for that!

I ran into some problems trying to use this mod on my Linux dedicate server. The game cannot find mod.config because it is named Mod.Config and in Linux filenames are case sensitive. I suspect this also affects Linux clients. I'd recommend renaming it to mod.config (all lowercase) to avoid this issue. Once I did that I was able to use the mod on my Linux server.
Zell 2 May, 2018 @ 8:29pm 
It appears that the Space Warz Siding 1, Space column, and Plating are very much not tunnel-nuker immune. Had a corner of a building of mine all turn to soft resin when one blew up on a nearby rock outcrop. I can't speak for the rest of the blocks though, haven't tested them yet.
Kleadron 9 Jan, 2017 @ 1:59pm 
what is this so called "Interface" mod?
Myrianne  [author] 23 Dec, 2016 @ 11:27am 
I haven't looked at that part of the code too much, but I'm gonna guess that it would be pretty difficult. I am working on an "interface" mod, though, so I'll look into it.

What I do is to have some dedicated bars, and swap things around within them as needed. In particular, I tend to make bars for logistics, power, storage (Tricky's storage hopper mod will fill up a bar pretty quick!), smelted bars, and aesthetics, and then the rest are swappable. A lot of the machines you'll place a few of and then never really mess with again unless you decide to redesign parts of your base.