Killing Floor 2

Killing Floor 2

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Maps and Mods: Maps, Survival
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244.863 MB
14 dic 2016, ore 9:06
3 mar 2019, ore 5:40
10 note di rilascio ( visualizza )

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In 1 collezione di LiquidArrow
LiquidArrow's Custom Maps
17 elementi
Descrizione
Summary:
Large map with a variety of locations to travel through with a dawn light rain setting. Also there are Clotmothers everywhere and they are spawning zeds in large amounts through there tentacles, have fun!

Map Features:
- Large map with trader routes that take you through the whole map
- Controllable Elevator during Trader Phase
- Caves
- Tunnels
- Forest area with tall grass
- Underground Tunnels
- Dangerous shortcuts with deadly falls
- Vertical map with the top roadside and the bottom forest
- Atmospheric rain setting

NOTICE: Do not edit this map in without notification or permission.

Update 05/06/2018:
- Improved spawn system greatly.
- Players will spawn by active trader when spawning in
- Forced trader path to show for current trader

Discussioni più popolari Visualizza tutte (2)
3
24 feb 2020, ore 10:27
Bug report
LiquidArrow
0
31 lug 2017, ore 12:14
Map review
UHC
83 commenti
Gang Mid Finger 31 ott 2020, ore 0:29 
Only 1 problem is trader distance. You should increase movement speed when we are in trader time.
Delivery Boi 30 giu 2020, ore 7:32 
Only problem with this map is the traders are to far away :/
LiquidArrow  [autore] 19 mag 2020, ore 17:02 
Huh it should teleport you out and this is the first time it has been reported to me. I have moved away from map making on KF2 though and won't be uploading a fix :(
ShinseiTom 19 mag 2020, ore 3:48 
I've removed this from my server for now due to a bug I had on the first playthrough. Me and a friend got stuck inside the force-field elevator area after a trader ended, and could neither leave nor shoot through the forcefield. Third guy was outside and got eaten while we watched, lol. Rendered that match unwinnable.
LiquidArrow  [autore] 6 gen 2020, ore 17:43 
@Yoshii "you have to always be actively moving towards the trader"

That is exactly what I was going for though with all of the small maps allowing you to holdout in the same area over and over :happymeat:

I get your view of it though, but I am on a indefinite hiatus for mapping in KF2 atm.

If someone else wants to cut up the map and make some sections in smaller versions of that have at it!
ParasiteDelta 5 gen 2020, ore 16:21 
I'd say that I like the map, but it's just too d*mn big. Unless you're playing on a modded server with increased speed or something, you will spend literally minutes getting from one trader post to the next, meaning that you have to always be actively moving towards the trader, which cuts down dramatically on the level of potential atmosphere. I like the concept, but this would benefit greatly from being shrunk a little and having that remaining effort be focused towards the details.
dracomancer13 5 dic 2019, ore 2:23 
This is by far one of my favorite maps for the ambiance alone
LiquidArrow  [autore] 8 ago 2019, ore 22:17 
@lord it was "Too Unconventional" to the game and has some bugs around ai pathing.

I did try optimize the traders to be sequential in order and be within length for traveling.

If you have issues getting to the trader let me know :beatmeat:
MrRogersBestNeighbor 7 ago 2019, ore 12:19 
Were the transport cars removed?
I thought those were pretty great at getting to traders. Was there a problem with them?
LiquidArrow  [autore] 6 ott 2018, ore 17:29 
@Silvertooth Ah bummer I thought I fixed that. Thanks for letting me know!