Killing Floor 2

Killing Floor 2

2,016 ratings
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Maps and Mods: Maps, Survival
File Size
Posted
Updated
244.863 MB
14 Dec, 2016 @ 9:06am
3 Mar, 2019 @ 5:40am
10 Change Notes ( view )

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In 1 collection by LiquidArrow
LiquidArrow's Custom Maps
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Description
Summary:
Large map with a variety of locations to travel through with a dawn light rain setting. Also there are Clotmothers everywhere and they are spawning zeds in large amounts through there tentacles, have fun!

Map Features:
- Large map with trader routes that take you through the whole map
- Controllable Elevator during Trader Phase
- Caves
- Tunnels
- Forest area with tall grass
- Underground Tunnels
- Dangerous shortcuts with deadly falls
- Vertical map with the top roadside and the bottom forest
- Atmospheric rain setting

NOTICE: Do not edit this map in without notification or permission.

Update 05/06/2018:
- Improved spawn system greatly.
- Players will spawn by active trader when spawning in
- Forced trader path to show for current trader

Popular Discussions View All (2)
3
24 Feb, 2020 @ 10:27am
Bug report
LiquidArrow
0
31 Jul, 2017 @ 12:14pm
Map review
UHC
83 Comments
Gang Mid Finger 31 Oct, 2020 @ 12:29am 
Only 1 problem is trader distance. You should increase movement speed when we are in trader time.
Delivery Boi 30 Jun, 2020 @ 7:32am 
Only problem with this map is the traders are to far away :/
LiquidArrow  [author] 19 May, 2020 @ 5:02pm 
Huh it should teleport you out and this is the first time it has been reported to me. I have moved away from map making on KF2 though and won't be uploading a fix :(
ShinseiTom 19 May, 2020 @ 3:48am 
I've removed this from my server for now due to a bug I had on the first playthrough. Me and a friend got stuck inside the force-field elevator area after a trader ended, and could neither leave nor shoot through the forcefield. Third guy was outside and got eaten while we watched, lol. Rendered that match unwinnable.
LiquidArrow  [author] 6 Jan, 2020 @ 5:43pm 
@Yoshii "you have to always be actively moving towards the trader"

That is exactly what I was going for though with all of the small maps allowing you to holdout in the same area over and over :happymeat:

I get your view of it though, but I am on a indefinite hiatus for mapping in KF2 atm.

If someone else wants to cut up the map and make some sections in smaller versions of that have at it!
ParasiteDelta 5 Jan, 2020 @ 4:21pm 
I'd say that I like the map, but it's just too d*mn big. Unless you're playing on a modded server with increased speed or something, you will spend literally minutes getting from one trader post to the next, meaning that you have to always be actively moving towards the trader, which cuts down dramatically on the level of potential atmosphere. I like the concept, but this would benefit greatly from being shrunk a little and having that remaining effort be focused towards the details.
dracomancer13 5 Dec, 2019 @ 2:23am 
This is by far one of my favorite maps for the ambiance alone
LiquidArrow  [author] 8 Aug, 2019 @ 10:17pm 
@lord it was "Too Unconventional" to the game and has some bugs around ai pathing.

I did try optimize the traders to be sequential in order and be within length for traveling.

If you have issues getting to the trader let me know :beatmeat:
MrRogersBestNeighbor 7 Aug, 2019 @ 12:19pm 
Were the transport cars removed?
I thought those were pretty great at getting to traders. Was there a problem with them?
LiquidArrow  [author] 6 Oct, 2018 @ 5:29pm 
@Silvertooth Ah bummer I thought I fixed that. Thanks for letting me know!