Portal 2

Portal 2

579 ratings
Quaddirectional
   
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Quaddirectional

Description
A co-op puzzle map.

Can you reach the exit without losing your sens of direction?
15 Comments
Jacko 20 Aug, 2018 @ 1:53pm 
Nice work, nice puzzles but the start is designed that way to disorient me. well done you douche, thump up you brilliant bastards. much love xoxo Stalin
Omnix 26 Apr, 2017 @ 8:37am 
Nice map! The ball went too far and through the funnel grate, causing it to get stuck in the funnel - we couldn't reset it or get it out.
Tarlo  [author] 30 Jan, 2017 @ 7:16am 
Thanks, that is some amazing feedback! I'm thinking of making the final button also reset the cube in the final room. That way the player that's left can just return to the previous room.
[ssc] Fishy 29 Jan, 2017 @ 8:55pm 
I liked it, except there is a way to get stuck at the end. The last part where you fall way down and launch from the angled panel to get to the exit. If player falling manges to miss their mark and get killed, it is nearly impossible to recover from that. Jumping over the acid by oneself is way too difficult. I believe it is possilbe, but crazy ridiculously hard. To understand what I mean, do the chamber with a player falling to their death. See the situation. May I suggest the player stuck up top have a way to kill themselves, or the button they are standing on flip a panel so the other player can portal over the acid. Both would fix the problem. Really liked it though. Brilliant puzzle.
Deputy Dog 10 Jan, 2017 @ 11:22pm 
This was a lot of fun. Thanks.
Tarlo  [author] 30 Dec, 2016 @ 1:17am 
And what's buggy about it? I can't imagine too many places when you're careful about your portal placement.
asdasd 29 Dec, 2016 @ 8:25am 
many bugs
Tarlo  [author] 18 Dec, 2016 @ 9:41am 
Hmm I'll see if I can find a way to fix the orange beams. Thanks for the feedback!
Rebosar 17 Dec, 2016 @ 9:30pm 
I bypassed the whole thing. 10/10
RKMN 17 Dec, 2016 @ 12:13pm 
amazing design. but really buggy