Total War: WARHAMMER

Total War: WARHAMMER

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Stronger wood elves archers + javelin mass fix
   
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Tags: mod, Units
File Size
Posted
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21.165 KB
9 Dec, 2016 @ 4:06pm
22 Aug, 2017 @ 2:22am
9 Change Notes ( view )

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Stronger wood elves archers + javelin mass fix

Description
UPDATE: CA are releasing a hotfix which should balance out the wood elf archers (something they are much better than me at obviously). As the purpose of the mod was to "balance" out the WE archers and make them stronger, which is something CA now are doing, I don't see any reason for this mod to exist and therefore probably won't update this mod anymore. For those who are still interested in a different WE experience than vanilla, I would reccomend Warhammer Revival: Wood Elves or Steel Faith Overhaul Mod (the best overhaul mod imho)
Steel faith: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=704361604
Warhammer revival: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=815200749
CA hotfix: http://gtm.steamproxy.vip/app/364360/discussions/1/1842367319524266292/

For those who are only interested in range and projectile speed buff: I have made a "lite version" which only affects projectile speed and range. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=815950576

I'm probably not the only one who feels that the WE archers at the moment are underpowered. They are supposed to be the some of the best archers in the warhamme universe, but they still can't fire any longer the peasants of Bretonnia. This mod simply tweaks a few settings to make the archers better. I made it for personal use, but I thought I'm probably not the only one who feels like I do so I decided to upload it.

Update! Increased the projectile speed to all archers, this way you will be able to clearly seperate the fast and precise shots of the elite elves from those of the simple peasants of Bretonnia. It will also make the shots more accurate when shooting at moving targets. Please see changelog for complete overview.

2. update! I have now edited the values to the mounted units as well. Please see changelog for a complete overview.

3. update. Added the some attributes, please see changelog.

What it does:

tl;dr makes all WE ranged units better and makes waywatchers kinda OP.

Mass:
Changed all javelin's mass from 1 to 10. Units will no longer ignore getting a javelin in their face and will now get a knockback effect (not knockdown) when hit by a javelin (lords and heroes will still ignore it). Why CA decided to give arrows a higher mass than a frickin javelin is beyond me, but that part is fixed now. This change will effect Marauder horsemen, Marauder horsemasters and Sisters of the Thorn

Range:

Waywatcher increased range from 160 to 200.
Glade guards (all types) from 160 to 180
Normal deepwood scouts from 140 to 180
Deepwood rangers (swiftshiver) from 115 to 160

Glade riders (all types) from 125 to 130, they are now on par with Outriders.
Sisters of the Thorn from 75 to 80, they are now on par with Marauder horsemasters.
Waystalker and Glade lords from 160 to 200 (subject to change if proven too overpowered, please let me know what you guys think in the comment section)

Accuracy:

Glade lords (female and male) from 10 to 17 (both on foot and mounted)
Glade guard (all types) from 10 to 15
Deepwood scouts from 10 to 17
Waywatchers from 10 to 20
Waystalker (hero) from 20 to 22

Glade riders (both types) from 10 to 13
Hawk riders from 10 to 15
Sisters of the Thorn from 10 to 13

Ammunition:

Glade guards from 20 to 23
Deepwood scouts from 18 to 25
Deepwood scouts (swiftshiver) from 18 to 25
Waywatchers from 18 to 27

Glade riders (both types) from 20 to 22

Missile damage:

Glade Guard (hagbane) from 14 damage to 15 damaga, ap damage remains unchanged
Glade guards (starfire) from 16 to 17 ap damage, normal damage remains unchanged
Waywatchers from 6 damage to 7 and 14 ap damage to 18

Glade riders from 14 to 16 damage and from 4 to 5 ap damage (now on par with mounted Yeomen archers)
Glade riders (hagbane) from 14 to 17 damage, ap damage unchanged. Also on par with mounted Yeomen archers.

Projectile speed:

Waystalkers and Glade lords from 60 to 68
Glade guard from 45 to 57
Glade guard (hagbane) from 45 to 58
Glade guard (starfire) from 55 to 68
Deepwood scouts from 45 to 63
Deepwood scouts (swiftshiver) from 45 to 63
Waywatchers from 45 to 68

Glade riders from 45 to 60
Glade riders (hagbane) from 45 to 55
Hawk rides from 45 to 63
Sisters of the Thorn from 40 to 48
To put it in perspective, gunners have a projectile speed of 100 and cannonballs at around 67.


Reload speed:

Waywatchers from 9s to 8.6s

Attributes:

Waywatchers and waystalker now got the resistance to fatigue attribute, they should now be better at kiting. Running and shooting should drop their fatigue as fast as other units fatigue drops when running (without shooting ofc). Please tell if you find it overpowered.


The mod is fully save game compatible.
It's not compatible with radious as it edits the same tables.

Feel free to give feedback.
98 Comments
Ulrik H.D  [author] 20 Oct, 2017 @ 9:00am 
@Pale Haven't decided if I want to upload all the mods to game 2 yet, in theory all you should need to do is copy the PACK file in your data folder over to the data folder in game 2 (for now at least)
ConsiderableFlux 20 Oct, 2017 @ 8:53am 
So... Will there be a WH2 Mortal Empires version of this mod? ^^
Ulrik H.D  [author] 22 Aug, 2017 @ 8:46am 
@Pale No problem
ConsiderableFlux 22 Aug, 2017 @ 7:47am 
And it works! :D Thx a million! :) Now there's just the mega campaign version in a couple months, when it is released, following TWW2 release ;P
ConsiderableFlux 18 Aug, 2017 @ 5:51pm 
Still waiting excited for an update :P
Caesar 17 Aug, 2017 @ 9:37am 
Finnaly, alteast now peasant archers will not be as good as gladeguards...
ConsiderableFlux 13 Aug, 2017 @ 8:00am 
That would be amazing :) Really love your mod.
Ulrik H.D  [author] 13 Aug, 2017 @ 7:05am 
@Pale sorry forgot to answer, currently on holiday. If I got time later tonight I could take a look at it I guess.
ConsiderableFlux 13 Aug, 2017 @ 6:56am 
No luck? :/ It has worked fine so far - just needs a tiny update to include the new Waywatcher RoR :)
ConsiderableFlux 10 Aug, 2017 @ 2:36pm 
Hi. Would it be possible to update your excellent mod, so that it works with the new Waywatcher RoR unit which has been added in the latest patch? :)