Arma 3
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TANOA_SF_SAVE_THE_CSAT_HVP
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
369.767 KB
4 Dec, 2016 @ 8:06am
4 Dec, 2016 @ 9:09am
6 Change Notes ( view )

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TANOA_SF_SAVE_THE_CSAT_HVP

Description
The local Syndikat commander has turned on his CSAT allies. Wishing to push CSAT off of the ravaged Tanoa and leave the island to be independant of foreign powers him and his men have ambushed and captured the CSAT commander in the area.

Intelligence suggest he is currently captive somewhere in Georgetown, fearing he may be killed if Syndikats demands are not met soon Blufor's assignment is to secure him as he has vital intelligence on CSATS operations not only on Tanoa but globally.

You will fly in by helicopter and carry out the mission but be careful!



So this is the first mission ive ever made or published, its pretty simplified and theres no triggers just a point on the map for the objective so its up to you to see when the mission is complete. Its enabled for zeus i enabled it for 8+1(zeus) im not sure if thats right or not.


Mods used/needed:
3den enhanced
remove stamina
CBA_A3
Ares






Thanks to Jester814 for the how to videos.
5 Comments
Dave  [author] 27 Dec, 2016 @ 10:15pm 
Not 100 maybe 60-70 but their difficulty is up high, i didnt wanna make it a walk in the park. Might edit it up some time though.
o.illhardt 27 Dec, 2016 @ 10:59am 
With a team. The team is good and kill a lot of enemys a in the town are 100 enemys or more ?!
Dave  [author] 26 Dec, 2016 @ 9:31pm 
Thx for the feedback, did you try it with a team or alone? i just wanted to make it challenging.
o.illhardt 26 Dec, 2016 @ 8:03am 
A good idea and script, a its a little bit difficult, to many enemys.
Dave  [author] 5 Dec, 2016 @ 3:47pm 
Has anyone tried the mission? id kinda like some feedback good or bad but constructive cheers