Stellaris

Stellaris

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Researcher Trait 'Fix' - Power of Three Edition
   
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1 dec 2016 om 17:31
5 jan 2019 om 7:16
13 wijzigingsnotities (weergeven)

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Researcher Trait 'Fix' - Power of Three Edition

Omschrijving
A requested version of my Research Trait 'Fix' mod. Leaders will gain a trait every odd level up. For normal gameplay this will mean three traits in total (barring special events) though further traits will be gained every 2 levels if you have increased level caps.

Also removed the Arrested Development trait from being gained, since it's just a party pooper.

It shouldn't need to be said but this will conflict with either of my other two Research Trait 'Fix' mods. Only use one of them.
23 opmerkingen
Soul0 19 okt 2019 om 11:32 
@Chopper Mask and anyone else asking.
I just started a new campaign a few days ago with this and a boatload of other mods enabled.
It still works as to give skills every odd lvl.
But as to removing the "Arrested Development" trait, sadly not in my game. But this might be due to mod conflicts.
Cat Cuddler 9000 16 jun 2019 om 2:41 
Does this still work in 2.3?
Zoe, the Bad Wolf 29 mei 2019 om 12:43 
This includes any leader, or just researchers?
Jaskyl  [auteur] 5 jan 2019 om 7:17 
Updated for 2.2 :).
Guedez 23 dec 2018 om 3:50 
please update for 2.2
Jaskyl  [auteur] 2 jun 2018 om 3:01 
Updated for 2.1. I've also removed the "Arrested Development" trait from popping up since it is a bit annoying for mods like this one.
Jaskyl  [auteur] 22 mei 2018 om 18:11 
For those still wishing to finish games on 2.0, I've uploaded a copy here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1392512118
I'll be updating this version to 2.1 soon(ish).
Jaskyl  [auteur] 2 mrt 2018 om 5:39 
Updated for 2.0
Jaskyl  [auteur] 12 jan 2018 om 14:21 
At the moment it doesn't take into account starting level. That's something I'm planning to add to all three of these mods at some point.
Jameskiro21 26 dec 2017 om 19:57 
Thanks for this mod. I always wondered why additional traits weren't added. Does this mod work when a leader has increased based level as well as increased cap level? Also, maybe do this for the other kinds of leaders too.