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<replace sel="/macros/macro[@name='bullet_turret_large_bb_macro']/properties/damage">
<damage value="60000" hull="9000" shield="-9000" repair="0" />
</replace>
also i think a mod for changes on the weapon mods would be necessary to fit your changes.
We fight (and fly) in space, not corridor; ships fly in "wings".
Plus, all models in game composed (sorry if wrong verb) from individual blocks, I no know as engine considers multi-hits, as hit outer surface only or as hit all met surface.
MD-cannon by-pass shield because use no-energy (well, with very little magnetization) bullet (shield just electromagnetic field).
add a
maxhits="8"
to the bullet macro in the bullet node (and keep the ricochet="0" ) - this way the Railgun gains Shoot-through properties like a proper Railgun should ;)