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The shield rooms, the utility teleporters have direct line of sight to the shield generators with no walls or doors. A single boarding party can knock the shields down and by means of getting into the engine room proper, access a fair portion of the ship.
There's more I could list, but you already demonstrated the sum total of your communicative skills is "lololololololo" so I really don't have any further inclination to continue humoring somebody who's sucking his own dick like it's mint flavored.
2) The battery banks will get wrecked regardless. They can still be repaired at any station with a Store-O-Tron or HydroPex station.
3) Yeah every armor block is solar. If you want the ship to pull less power, start turning engines off. It goes to my whole "Hot and Cold" routine -- I like being cold because I can always warm up (build a fire, layer up, get dry, etc), however if you get too hot, there is no gurantee you can get cool again, once you peel off all your clothes, the only thing left to do is start peeling off skin. Having too much of something that can be turned off, is a mo of mine as long as it doesn't adversly impact the flight path of the ship -- in this case, one engine is only 0.04% of the ship's mass.
4) Yes.
5) LOL... LOLOLOL, every pilot that's flown this ship had to TURN OFF directional thrusters.. ha ha ha becuase it is "too sensitive!!!!". You haven't taken the thing out for a spin yet have you? (of course not, you didn't even know the teleporter room is its own room where doors can be turned off to block all access to the ship). So, how can you possibly say it's not agile enough?
1: So you do have EWAR, good, but that should be listed as it's an important thing
2: Those battery banks are blocked from field repair, infestors or any shield pen would wreck them
3: Power consumption. Even keeping shields low, those engines suck way more than that solar gives
4: You did remember to wall your teleporters. Personally I see that as expoiting a hole in the game's design, though that doesn't stop me from using it myself
5: No maneuverability. An agile ship could do circles from outside EWAR range and just intercept the missles as they arrive while keeping up a steady plink to force it to keep shields up, steadily sucking those batteries dry
Your ship has no endurance for that price tag and relies on a large crew. Prolonged combat with a smart foe would have one outcome; you warping when power or ammo gets low
Inside Looks: 10/10
Outside Looks: 8/10
Efficiency: 2/10
Guns: 10/10
Agility: 0/10
Endurance: 3/10
Final: 5.5/10
No, subtlety and a multi-front attack is beyond the average PVPer, it's dakka, more dakka, and then a little dakka on the side. to hell with the resupply bill, full bullet wall ahead.
And nevermind those side turrets, they're just for decoration. Good thing, too, since they're all clipped into each other with obstructed fire archs from the engine nacelles.
These smurf builds represent everything I hate about PvP in building games, they're basically glorified shotguns meant for a game of who-shoots-first.