Interstellar Rift

Interstellar Rift

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D.R. North Carolina
   
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29 Nov, 2016 @ 3:20pm
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D.R. North Carolina

Description
This was marked private until today. This is the decommissioned flagship for Divine Reapers. We now have a new one so we're marking this one as public. It has yet to be updated with Nuclear Reactors or the better engines but this ship is capable of speeds of about 450m/s without buffs, and over 800m/s with buffs while packing one hell of a punch in weapons and being able to tank like its nobody's business.

Resource cost:
  • Iron 649.71K
  • Copper 229.83K
  • Silicon 33.65K
  • Steel 204.4K

Stats:
  • Mass: 756.52K
  • Maximum thrust: 4.9M
  • Maximum rotational thrust: 720K
  • Maximum power generation: 11244
  • Armor: 63716
  • Shield: 50000
Devices:
  • Cargo pads: 127
  • Weapons: 36
  • Salvagers: 2
  • Extractors: 2
  • Refineries: 2
  • Assemblers: 2
  • Datacore Terminals: 12
  • Datacores: 62
10 Comments
Chip Patton  [author] 20 Apr, 2017 @ 10:27pm 
Umm, then I didn't unlock the latest version of that ship, I had the teleporters removed them when the hacking consoles came out. I'll have to look into that. The latest nuclear version though has 2 teleporters in glass rooms, that's it and the doors remain disabled unless we're expecting visitors. As I said in the description though, this is the old, decommissioned variant of our current flag ship. And that one has 64 ewar consoles, 2 nuclear reactors, tons more forward facing cannons, 18 missile launchers, and over 40 turrets with 12 ejectors.
Tanya Sapien 20 Apr, 2017 @ 1:13pm 
And there you have it, you completely ignored the biggest and most important flaw in the ship's design which I deliberately left out to see how you'd react, and your reaction was to go for the insults instead of addressing it.

The shield rooms, the utility teleporters have direct line of sight to the shield generators with no walls or doors. A single boarding party can knock the shields down and by means of getting into the engine room proper, access a fair portion of the ship.

There's more I could list, but you already demonstrated the sum total of your communicative skills is "lololololololo" so I really don't have any further inclination to continue humoring somebody who's sucking his own dick like it's mint flavored.
Chip Patton  [author] 20 Apr, 2017 @ 5:10am 
1) Yeah it's generally not a good idea to go tossing around things when you're not entirely sure what you're taling about ;) But to each his own. Again, and like I said, folks like you are fun to fight, speaking of ego.

2) The battery banks will get wrecked regardless. They can still be repaired at any station with a Store-O-Tron or HydroPex station.
Chip Patton  [author] 20 Apr, 2017 @ 5:10am 

3) Yeah every armor block is solar. If you want the ship to pull less power, start turning engines off. It goes to my whole "Hot and Cold" routine -- I like being cold because I can always warm up (build a fire, layer up, get dry, etc), however if you get too hot, there is no gurantee you can get cool again, once you peel off all your clothes, the only thing left to do is start peeling off skin. Having too much of something that can be turned off, is a mo of mine as long as it doesn't adversly impact the flight path of the ship -- in this case, one engine is only 0.04% of the ship's mass.

4) Yes.

5) LOL... LOLOLOL, every pilot that's flown this ship had to TURN OFF directional thrusters.. ha ha ha becuase it is "too sensitive!!!!". You haven't taken the thing out for a spin yet have you? (of course not, you didn't even know the teleporter room is its own room where doors can be turned off to block all access to the ship). So, how can you possibly say it's not agile enough?
Tanya Sapien 19 Apr, 2017 @ 6:02pm 
I subbed your design, here's my critique:

1: So you do have EWAR, good, but that should be listed as it's an important thing

2: Those battery banks are blocked from field repair, infestors or any shield pen would wreck them

3: Power consumption. Even keeping shields low, those engines suck way more than that solar gives

4: You did remember to wall your teleporters. Personally I see that as expoiting a hole in the game's design, though that doesn't stop me from using it myself

5: No maneuverability. An agile ship could do circles from outside EWAR range and just intercept the missles as they arrive while keeping up a steady plink to force it to keep shields up, steadily sucking those batteries dry

Your ship has no endurance for that price tag and relies on a large crew. Prolonged combat with a smart foe would have one outcome; you warping when power or ammo gets low

Inside Looks: 10/10
Outside Looks: 8/10
Efficiency: 2/10
Guns: 10/10
Agility: 0/10
Endurance: 3/10

Final: 5.5/10
Tanya Sapien 19 Apr, 2017 @ 5:18pm 
oh, almost forgot drones, can't forget the drones
Tanya Sapien 19 Apr, 2017 @ 5:17pm 
And there's the attitude that comes with such designs, the ineffable ego. Nevermind that turrets are useless without people to man them, people who can not only shoot straight but who can predict evasive maneuvers, and your complete neglect of EWAR which could silence the guns in an instant then shut down that mighty shield bulwark, with a warp sapper drizzled on top to prevent chihuahua syndrome.

No, subtlety and a multi-front attack is beyond the average PVPer, it's dakka, more dakka, and then a little dakka on the side. to hell with the resupply bill, full bullet wall ahead.
Chip Patton  [author] 19 Apr, 2017 @ 1:59pm 
@Tanya Sapien, I would love engaging you in PVP... You seem to underestimate ships and I love that. It seems you failed to notice the torpedoes, the 3 unobstructed turrets on each side, the 2 unobstructed in the rear, and the 2 bridge turrets on each side (most unobstructed), and the two front facting turrets (also mostly unobstructed until we get floor cannons and roof cannons).
Tanya Sapien 19 Apr, 2017 @ 10:11am 
32 boresight cannons, because what is ammo conservation? What is meta? Nah, we want pure, capacitor devouring alpha damage! empty your magazine and nuke the opponent on the first shot!

And nevermind those side turrets, they're just for decoration. Good thing, too, since they're all clipped into each other with obstructed fire archs from the engine nacelles.

These smurf builds represent everything I hate about PvP in building games, they're basically glorified shotguns meant for a game of who-shoots-first.
Starcloak Starside 17 Apr, 2017 @ 5:00pm 
Impressed. This Ship is Frickin' Awesome!