Tales of Maj'Eyal

Tales of Maj'Eyal

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White Monk
   
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27 Nov, 2016 @ 9:56am
1 Oct, 2023 @ 6:55pm
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White Monk

Description
Adds the White Monk, a warrior subclass.

The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers.

Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes.

Rending - Attack your foes from afar and sap their energy.

Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself.

Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool.

Agile Combatant - Move across the battlefield with unmatched agility.

Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks.

Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes.

Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes.

Follow one of the Six Ways with a set of class evolutions for the White Monk:

Way of the Rushing Bull

Way of the Flying Arrow

Way of the Open Palm

Way of the Arcane Flow

Way of the Transcendent Spirit

Way of the Hidden Viper

Full details in the forum thread https://forums.te4.org/viewtopic.php?f=50&t=46969
22 Comments
Keevan  [author] 6 Oct @ 7:10am 
It is meant to be a bit of a gimmicky Evolution, forcing you to go all-in on the mechanic. I like it the way it is, so I don't intend to change it.

That said, you are absolutely welcome to publish an add-on that overrides the behavior, or just fork the whole thing to change that behavior, so that you can enjoy it the way you would like.
bootzin 4 Oct @ 8:20pm 
So, I know it's been 2 years, but I'm only playing with this addon now and I'm really enjoying it! That said, I was sad to see that the Way of the spirit disables every other active ability. Is there any chance you could disable that, or at least allow me to publish a version with that disabled? Or change it somehow to not necessarily disallow every other active ability?
Tjonbrown 28 Jun, 2023 @ 5:51pm 
I can honestly say now that this is my favorite class mod and like the only class I like to play these days haha.
Keevan  [author] 23 Jul, 2022 @ 6:57pm 
@Tjonbrown

Thanks! and thanks for playing and taking the time to leave a comment :)
Tjonbrown 19 Jul, 2022 @ 3:12pm 
Liking this class so far, well done.
Bonzwagga 26 Oct, 2019 @ 6:59pm 
Wow! Thanks for addressing that so quickly. You're awesome!
Keevan  [author] 26 Oct, 2019 @ 5:46pm 
Turns out the way the engine handles item requirements actually changed a fair bit. Tried to suss out a new method to implement the talent requirement change for gauntlets, but I couldn't get it working in a reasonable amount of time. White Monks now get a point in Heavy Armor Training at birth so they can always equip gauntlets. Removed the point at birth from Heightened Senses.
Keevan  [author] 26 Oct, 2019 @ 8:47am 
@Bonzwagga Glad you enjoy it, and thanks very much for the report :)
Not sure what might be going on there, can't think of anything in 1.6 that would cause that to break, but I will take a look at it and get it sorted out as soon as I can.
Bonzwagga 26 Oct, 2019 @ 6:03am 
Great class!

Bug issue since most recent ToME update, however. I can't equip heavy gauntlets for some reason -- the talent is at level 4 now.

Thanks!
CTRLhasESCaped 4 Sep, 2018 @ 4:53am 
Like this class... because it's pretty OP for the starting areas. :ily: