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DS Tunnel Mine (CC version)
   
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9.674 MB
27 Nov, 2016 @ 2:52am
20 Dec, 2017 @ 2:21am
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DS Tunnel Mine (CC version)

In 1 collection by discrepancyOk
DS Mods - 107 & new limits
42 items
Description
v2.2 - 20 Dec 2017



DS Tunnel Mine (CC edition)
v2.2 - 20 Dec 2017

** DO NOT use with 'DSTunnelMine.pkm'

*Requires a new game. The mod is now 107 ready.

adds Lumber and Candles, required as build cost for upgrades.

Build a Tunnel Mine in your town:

Random production version - produces Iron Ore, Coal and Stone randomly. Employs 1-8 Miners. (*allows 2000 resource production)
Select production version - produces Iron Ore, Coal or Stone, select production via UI. Employs 1-8 Miners. (*allows 2000 resource production)
once depleted, or if you like straight away, you can upgrade either mine to any of the following:
Upgrade option 1: Tunnel Mine upgrade - upgrade the mines for further Iron Ore/Coal/Stone production. Employs 1-13 Miners. (*allows 32000 resource production)
Upgrade option 2: Old Tunnel Mine Storage Cellar - stores all Foods, total capacity is 20000 by weight.
Upgrade option 3: Old Tunnel Mine Mushroom Farm - Grow Mushrooms in the old mine. Employs 1-3 Farmers.




Thanks to Kralyerg & BlackLiquid for use of Iron Ore Resource files :) enjoy.


Change Log:
v2.2 - 20122017
code re-write, requires new game.
altered some textures and added AO to all models.
altered the flag pole to be compatible with the decorative flags available in DS Small Village: Production.
added DS Iron Ore resource models.
adds the NewLimits files along with Candles and Lumber as resources, required as upgrade mine cost.
adjusted build prices of mine and upgrades - some buildings require 4-5 items.
alters the Steel Tool & Mushroom resource file to call up small sprite icon, place this mod below others that alter these files.
text and icon changes.


v2.1 - 28112016
fixed/changed:
Fixed issue with Mine upgrades only allowing 4000 production (changed to 6000 as stated in UI text).
Changed build cost of Mushroom Farm - lowered cost of Logs & Stone, added in Mushroom build requirement.

v2.0 - 27112016
Initial Colonial Charter version release.
added:
New options: Random production / or Select production at mine.
Upgrade options to mine:
Further Production of Iron Ore, Coal & Stone.
Storage Cellar - stores Food only, 20000 capacity by weight.
Mushroom Farm - Farmers Grow and Harvest Mushrooms all year/all weather.

fixed/changed:
Changed Jetty menu layout: from Jetty menu, select a texture style.
Popular Discussions View All (1)
0
19 Jul, 2017 @ 10:33am
simple question
stoomgamer
14 Comments
altairftb 8 Dec, 2022 @ 2:03pm 
My vanilla blacksmith doesn't seem to be able to use the iron ore this mine produces. Is this a bug, or do I need another building to process the iron before the blacksmith can use it?
leftbehind 13 Jun, 2018 @ 11:17am 
love the way the mine can be upcycled to different purpose!
Saikyo27 14 Dec, 2017 @ 6:45pm 
Thank you for making the mod!
DOOM 706 11 Nov, 2017 @ 8:24am 
is this compatible with cc 1.75? it turns red in the game and says its got conflicts but this is the cc version right? or is it old?
Monie 13 Oct, 2017 @ 8:23am 
hey, it doesn't matter how much resources will i allow to produce, it keeps saying i'm at the top of it...
stoomgamer 7 Sep, 2017 @ 9:29am 
@ turbotowns: CC stands for Colonial Charter
TiraboTurbos 17 Aug, 2017 @ 10:49pm 
CC?
monsterhart 2 Aug, 2017 @ 11:59am 
The vanilla version is garbage, no selector option and no upgrades and I already have the random mines by Xez which makes this mod nearly pointless (only point is asthetic diversity, but I hate the esccessive road requirement). If you just made it produce Iron instead of Iron Ore wouldn't it be perfectly fine without CC? You could make another mod that acts as a patch that changes it from Iron to Iron Ore for CC. Or visaversa like Owlchemist did for Tighter Roads: Extended Edition. Or even just add your own little refinery to turn Iron Ore into regular Iron, even though Iron is already ore and the blacksmith and builders refine it into any shape they need to when they use it and that's accounted for in the Build requirement.
monsterhart 1 Aug, 2017 @ 6:46am 
Thanks GlimmermanFX4 I was wondering the same thing as these guys and when you said "Iron Ore" that was the first time I even noticed it wasn't just Iron xD well so much for this mod. I'll try the vanilla version.
stoomgamer 19 Jul, 2017 @ 10:10am 
so building this mine and upgrade to mushroomfarm is the key for this one (haven't tried it yet)
is this mod also compatible with "unlimited mines & quarries"-mod if you have the upgraded mines/mushroomfarm?