Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
havent played since a while
this map is from the first days of darkquest 2
Rooms: 10
Gold: ~2008
Magic Potions: 0
Free Powers: 1
Another slugfest against a ton of goblins with 0 magic potions and tons of gold, though this one offers a free power pickup. This map is less broken, except for the goblin shop which didn't seem to work on my end - probably why there's none of them in the campaign, and a buggy "allied" Dark Monk who does nothing in a secret room underground. Thumbs up and actually recommended, since the bugs are more cosmetic in this one.