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This map was probably made back when I didn't really know how to compile map properly so I used packrat to compile everything into the map file it self.
The only way to change the map ain is to decompile the map and replacing the .ain file.
But it is interesting, does the map crash during node generation?
However, I do know that some of my maps have old info-nodes (this happens when I don't fully delete info-node .ain file before the final build of the map), which will prevent certain addons to work properly (for example Zinv+). So this may be one of those maps.
However, you could try restarting the game.
Deleting the .gma file and redownloading the map.