Master of Orion

Master of Orion

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Unique Weapons
   
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393.702 KB
10 Nov, 2016 @ 12:00am
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Unique Weapons

Description
This mod can not use v45.6 or after.

Low-cost type ships
Long range type ships
Rapid fire type ships
Let's make various types of ships.

fusion_beam weaponRange 55>70
ion_pulse_beam size: 20>10
plasma_cannon cost: 22>11
laser_cannon tacticalCooldown: 6.0>3.0
mass_driver weaponRange: 50>65
neutron_blaster size: 8>4
graviton_beam cost: 10>5
phasors tacticalCooldown: 8.0>4.0
gauss_cannon size: 15>7
disruptor_cannon cost: 25>12
mauler_device weaponRange: 20>40
nuclear_missile tacticalCooldown: 18.0>9 weaponRange: 60>85
merculite_missile size: 10>5 weaponRange: 60>90
pulson_missile cost: 10>5 weaponRange: 60>95
zeon_missile tacticalCooldown: 15.0>7.0 weaponRange: 60>100
proton_torpedo tacticalCooldown: 15.0>7.0 weaponRange: 70>85
antimatter_torpedo size: 15>7 weaponRange: 70>90
plasma_torpedo cost: 15>7 weaponRange: 70>95
fighter_bay size: 30>15 weaponRange: 60.0>85
bomber_bay size: 35>17 weaponRange: 60.0>90
heavy_fighter_bay size: 40>20 weaponRange: 60.0>95
augmented_engines tacticalCooldown: 20.0>10.0
shield_capacitor tacticalCooldown: 30.0>15.0
energy_absorber tacticalCooldown: 25.0>12.0
pulsar baseSize: 6>3 sizeHullFactor: 1.75>0.82
lightning_field baseSize: 5>2 sizeHullFactor: 2>1
plasma_web duration: 5>50 weaponRange: 20>40
reinforced_hull hullPointsMultiplier: 0.5>1.0
heavy_armor resilienceMultiplier: 2>3
battle_pods availableSpaceMultiplierBonus: 0.25>0.5
fast_missile_racks missileCDreduction: 0.33>0.5
highenergy_focus bonusEnergyDamage: 0.5>1.0
structural_analyzer bonusHullDamage: 0.3>0.6
achilles_targeting_unit killChance: 0.01>0.05
battle_scanner accuracyBonus: 30>60
multiphased_shield shieldStrengthBonus: 0.3>0.6
hard_shield bonusAbsorptionRate: 6>12

hull_frigate specialSlots: 3>6 weaponSlots: 3>6
hull_destroyer specialSlots: 4>8 weaponSlots: 4>8
hull_cruiser specialSlots: 5>10 weaponSlots: 5>10
hull_battleship specialSlots: 6>12 weaponSlots: 6>12
hull_titan specialSlots: 7>12 weaponSlots: 7>12
hull_doomstar specialSlots: 8>12 weaponSlots: 8>12

WeaponTypes.yaml
ShipModules.yaml
ShipHullTypes.yaml
1 Comments
-=EDF=- Kouta Seto 24 Nov, 2016 @ 6:11pm 
... i realy miss the time when weapons where setupable DURING actual combat... like : lower power - quicker fire or vice versa. WHY the hell did most people who make SCIFI games seem to have no idea of how stuff in space actualy would work? Hell even the Galactica could either fire heavy AP rounds OR salvo AA shells with her main battery's. Their not limited to the gun itselfe, its the SHELL. For energy weapons its even easier.... More power = More dmg and faster firing...