Lords of Xulima

Lords of Xulima

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Xulima Farandole
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Tags: Ruleset
File Size
Posted
Updated
1.658 MB
3 Nov, 2016 @ 2:42pm
28 Aug @ 6:22am
329 Change Notes ( view )

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Xulima Farandole

Description
INTRODUCTION
Xulima Farandole is a complete overhaul of the game and the main campaign.
Classes are more efficient, and the game is generally more enjoyable this way (more loot, fewer fights).

If you like this mod, please leave a comment and a rating. It will be appreciated.


If you want to support me :
[ko-fi.com]



DISCORD
Click here to join[discord.gg]if you have anything to report or need assistance.


DIFFICULTY
Playing in hardcore difficulty will bring you the best experience for this mod (ironman if you like, but not recommended for a first playthrough in my opinion).


ONCE ARRIVED IN TOWN YOU SHOULD
  • Do the custom quest to boost the starting game.
    This can be done by giving 10 cereals to the quest master (for 400 XP and 1000 gold).


DETAILED FEATURES
CLASSES
All :
  • +1 skill point per level (+1 more for Gaulen).
  • Skills : Armors / Reflexes / Bodybuilding / Méditation / Immunity / Perception / Learning
    (cost depends on class)

Explorer :
  • Equipment : Armours (4) / Axes (1) / Pole (1) / Bows (1) / Shurikens (2)
  • Attacks : Accurate (2) / Bloody (2) / Wounding (2) / Poison (1)
  • Combat : Tactics (8) / Reflexes (4) / Immunity (4) / Body (6) / Medit (6)
  • Utility : Lockpick (6) / Trap (6) / Valuing (2) / Merchant (2) / Indentification (2) / Herbs (3) / Terrains (3) / Exploration (1) / Hunting (1) / Camouflage (2)
    - Herbs skill starts at 5, and cap at 10 (10 is equivalent to 30 in vanilla game)
  • Spells : Auras (8)

Fighter :
  • Equipment : Armours (2) / Swords (1) / Axes (1) / Maces (1) / Poles (1) / Bows (1)
  • Attacks : Accurate (1) / Power (1) / Bloody (1) / Stuning (1) / Wounding (1)
  • Combat : Weaponmaster (4) / Tactics (4) / Rage (6) / StunImmunity (4) / Reflexes (4) / Immunity (4) / Body (4) / Medit (8)
  • Utility : -
  • Spells : Courage and Spirit songs (4)

Barbarian :
  • Equipment : Armours (4) / Swords (1) / Axes (1) / Maces (1) / Poles (1) / Bows (2)
  • Attacks : Power (2) / Bloody (2) / Stuning (2) / Wounding (2)
  • Combat : Weaponmaster (6) / Tactics (6) / Rage (4) / Stunimmunity (2) / Reflexes (6) / Immunity (4) / Body (2)
  • Utility : Terrains (3) / Exploration (1) / Hunting (1)
  • Spells : Summons (except Golot and Alnaet) (2) / Rage and Fear songs (4)

Thief :
  • Equipment : Armours (5) / Swords (1) / Daggers (1) / Bows (1) / Shurikens (1)
  • Attacks : Accurate (2) / Bloody (2) / Wounding (2) / Fast (2) / Poison (1) / Flame (4) / Frost (4)
  • Combat : Weaponmaster (6) / Tactics (6) / Reflexes (2) / Immunity (4) / Body (6) / Medit (6)
  • Utility : Lockpick (3) / Trap (3) / Valuing (1) / Merchant (1) / Indentification (1) / Camouflage (1)
  • Spells : -

Cleric :
  • Equipment : Armours (5) / Maces (2) / Poles (2) / Bows (3)
  • Attacks : -
  • Combat : Reflexes (6) / Immunity (4) / Body (8) / Medit (3)
  • Utility : -
  • Spells : Divine / Utility

Paladin :
  • Equipment : Armours (3) / Maces (1) / Poles (2)
  • Attacks : Accurate (2) / Power (2) / Bloody (2) / Stuning (2) / Wounding (2)
  • Combat : Tactics (8) / Reflexes (6) / Immunity (6) / Body (6) / Medit (6)
  • Utility : -
  • Spells : Auras (4) / Divine

Mage :
  • Equipment : Armours (6) / Dagger (1) / Poles (2) / Bows (3)
  • Attacks : -
  • Combat : Reflexes (6) / Immunity (4) / Body (8) / Medit (3)
  • Utility : Indentification (1)
  • Spells : Arcane / Utility

Arcane soldier :
  • Equipment : Armours (4) / Swords (1) / Bows (2)
  • Attacks : Accurate (2) / Power (2) / Bloody (2) / Stuning (2) / Wounding (2) / Flame (2) / Frost (2)
  • Combat : Reflexes (4) / Immunity (4) / Body (6) / Medit (6)
  • Utility : Indentification (1)
  • Spells : Arcane / Utility

Divine summoner :
  • Equipment : Armours (6) / Poles (2) / Bows (2)
  • Attacks : -
  • Combat : Reflexes (6) / Immunity (4) / Body (8) / Medit (3)
  • Utility : -
  • Spells : Summons (1) / Divine (except late ones) / Utility

Bard :
  • Equipment : Armours (4) / Swords (2) / Daggers (1) / Poles (2) / Bows (1) / Shurikens (2)
  • Attacks : Accurate (2)
  • Combat : Tactics (8) / Reflexes (4) / Immunity (6) / Body (6) / Medit (6)
  • Utility : Valuing (1) / Merchant (1) / Indentification (1)
  • Spells : Songs / Divine (early only) / Utility

SKILLS
  • Every cap that has been lowered give the same global power effect than core game with fewer level to reach it.

SPELLS
  • Adjustments of stats of every spells.
  • Augmentation of duration and efficiency of most spells, and reduction of their costs in pp and skill points.
  • Buff songs cost no action.
  • Summoning heralds cost no actions.

ITEMS
  • Shields are 20% more efficients.
  • Daggers can be thrown (without losing the item) and become a ranged weapon.
  • Spear is a 1H weapon, and still can attack from back row.
  • Claymores and Flails can hit from back row, like polearms.
  • Bastard Sword can hit enemy back row.
  • Enchanted loot is more frequent.
  • Consumables weight sightly reduced.


WEAPON RECAP




WORLD
  • Reduction of the number of random fights.
  • Quests gives more loot and experience.
  • Traps and lock difficulty is sightly reduced.

KNOWN BUGS
  • For unknown reason, creating random characters in party creation will make the game crash. This does not concern custom characters.
115 Comments
Farandole  [author] 8 hours ago 
Xulima forever, my friend, Xulima forever =)
Windless Bear 12 hours ago 
Thanks for your attention even after all this time.
Farandole  [author] 27 Aug @ 10:33am 
Hello =)
Yeah i'm currently doing a playthrough and making some very small adjustements on some bosses, nothing important.
Windless Bear 27 Aug @ 6:28am 
:o an update!!
Damon 17 Jun @ 10:26am 
Yeah did already, of course.
Farandole  [author] 17 Jun @ 8:37am 
Thanks a lot for saying.

I put a lot of thoughts into it.
Also tested it a lot, so i'm pretty confident in the ballance between classes and difficulty progression.

If not already done, please consider leaving a thumb up =)
Also, feel free to join the discord channel to leave any comment and feedback you will have during your run.
I'm still active on the mod.

See you ! <3
Damon 17 Jun @ 8:24am 
Replaying the game (never got far) and now Hardcore Ironman. I must say that I prefer your balance than vanilla.
futaba-tian 28 Nov, 2024 @ 9:53pm 
Oh, I see! Thank you very much for the explanation :d4_wink: I'll go with your mod then as it indeed seems to be more in-depth and fun.
Farandole  [author] 28 Nov, 2024 @ 5:17pm 
That said, I don't think this QOL mod you talk about is really interesting.
Food optimisation is kinda part of the game, and if you have 6 skillpoints at each level, you will have nothing to raise passed lv15.

For the rest, all is already included in Farandole, with far more.
Farandole  [author] 28 Nov, 2024 @ 4:06pm 
Xulima accepts only 1 mod at time sadly.