Total War: WARHAMMER

Total War: WARHAMMER

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Insane Difficulty - Radious Submod
   
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2. Nov. 2016 um 10:13
11. Apr. 2017 um 15:55
16 Änderungshinweise (anzeigen)

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Insane Difficulty - Radious Submod

In 1 Kollektion von Zingertits
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7 Inhalte
Beschreibung
Insane Difficulty Mod

[www.patreon.com]

Follow us on Patreon[www.patreon.com] - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access to special rewards.

[www.patreon.com]

Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.


Overview - If you think Legendary is too easy and no mods can satisfy your hunger for a challenge, then this mod is for you. By reducing/eliminating certain factors, it creates a brand new campaign experience that focuses heavily on strategic army placement as well as combat tactics.

[www.patreon.com]

Mod Details - IMPORTANT: Please read everything here carefully

Detailed Changelogs[www.patreon.com]

Caution and Advice
  • Scaled for all 5 levels of difficulty
  • Absolutely critical early game to find balance between low cost armies and infrastructure
  • Say goodbye to diplomacy, especially if you don't expand early game or rush skill/tech enhancements. Your best bet is to capture at least 3-4 settlements in first 10 turns to maybe avoid all surrounding factions declaring war and sending full stack after full stack
  • You are never safe

AI Changes
  • AI Armies – Max number of armies increased from 10 to 99 (you'll be soiling yourself when you reveal 30+ armies)
  • AI Horde Army groupings – Increased from 3 to 5
  • Waagh quality multiplier changed from 0 to 1 - Means when waagh forms, it will consist of higher quality units
  • AI recruitment – AI can recruit more armies per turn
  • AI Aggression Scaling – AI become significantly more aggressive as turn number increases
  • Field battles – AI now have a chance to initiate field battles and night battles in minor region cities
  • AI Personalities – Set to militaristic, opportunist, aggressive, and very hard across the board
  • AI Tax Rate – Increased significantly (decreases toward easy difficulty)
  • AI recruitment slots – Increased significantly (decreases toward easy difficulty)
  • Base growth for both Horde and Settle-able factions increased significantly (decreases toward easy difficulty)

Changes that affect Player and AI - Player benefits outweigh AI benefits
  • Winds of magic – Starting and max battle pool amount and recharge rate increased (you'll need it)
  • Skill levels/points – 10 skill points at various levels - it will come when you need it most
  • Spell effect radius set to 100 - Unchanged for spell effect radi over 100

Dynamic Legendary Player Buffs - These values decrease with lower difficulty setting
  • Recruitment slots – +7
  • Base Province Growth Rate +35
  • Missile Range +10
  • Ammunition +20%
  • Ancillary Drop and Steal Chance (post battle items) - 75% increased chance (=base chance(5%)*1.8)

Static Player Buffs - Same at all difficulty levels
  • No army upkeep - does not affect any base upkeep that some factions have (usually minimal)
  • No spell miscast chance
  • Main settlement build time reduced to 1 turn - Does not affect any other buildings
  • All core units stats increased by 1-2 - For early game and outnumbered battle advantage
  • New General recruit rank +1 - does not affect initial Legendary Lord

[www.patreon.com]

Resources and Social Media


Special Thanks

To CA for the game Total War: Warhammer, to Valve for the Steam Workshop, and to the community for its help in our efforts to make this mod a reality!

Also to other modders for their beautiful work and dedication, many great YouTubers, our donating Patrons, our team members, and kind words from so many people that keep us going every day!

Team Radious Warhammer Steam Contributions

Beliebte Diskussionen Alle anzeigen (1)
16
4. Apr. 2017 um 15:51
ANGEHEFTET: Community Feedback
Zingertits
225 Kommentare
Kronii 12. Nov. um 18:53 
holy heck man first time ever i got to fight a full butt seven armies battle more than 10000 soldiers
Keflin Arivaen 6. Sep. 2020 um 11:27 
Can I use this without the radious two mods.
Justice Dankula 17. Apr. 2019 um 17:31 
Plez update. I loved your mod so much.
Yigit1007 1. Feb. 2019 um 14:35 
I am enjoying this mod a lot. Thank you for creating it. This is perfectly balanced.
ElMustachioRojo 15. Sep. 2018 um 10:56 
@Radious

What about rebooting this mod?
Zephif cp_dustbowl team 21. Juli 2018 um 16:33 
im gonna try this as balageir (sry if i misspelled it wrong) the king of eight peaks, just to try actually just to see how i easly i'll lose (i'll try it on very hard). IT WILL BE PURE MADESS.
Encore 14. Apr. 2018 um 16:24 
diddn't make it more diffcult just ai pumped out soldiers and all declared i had 4 savage ork armies 4 dwarf armies attacking me constantly as soon as the game started
garytc78 11. Apr. 2018 um 7:55 
So if i got it right innormal radious mod the maximum number of armies a.i. can build is 10? With this one it will reach 99 on the campaign map?
garytc78 11. Apr. 2018 um 7:51 
Hi radious! Can you please explain me wether i should switch this submod while already playing on very hard with normal radious mod in order to make the same difficulty i will play this on normal or easy?thank you
Radious  [Autor] 15. Dez. 2017 um 23:25 
Team Radious 2017 Summary and 2018 plans! - https://www.patreon.com/posts/team-radious-and-15654540

I would like to wish all of you Merry Christmas and a Happy New Year! Enjoy the holidays, spend time with your loved ones, relax, and get ready for next year!

Team Radious