Total War: WARHAMMER

Total War: WARHAMMER

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Slayers of Karak Kadrin
   
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Tags: mod, Units
File Size
Posted
Updated
499.910 KB
30 Jun, 2016 @ 8:46pm
26 May, 2020 @ 9:36pm
18 Change Notes ( view )

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Slayers of Karak Kadrin

In 1 collection by Spartan VI
Coop Collection
13 items
Description
This mod shrinks the unit size of standard Slayers and Dragonback Slayers (Regiment of Renown unit) while maintaining their ferocity to bring them more in line with their lore. Dragonback Slayers are now a greataxe unit, but this change is only aesthetic; their weapon stats are the same as the dual axe Slayer.

Mod Features:

Smaller Unit:
  • Slayers are solitary doom-seeking Dwarfs who long for redemption via death in glorious combat.
  • The last thing they need is another Slayer who will deal the killing blow to a monstrous adversary, robbing them of their gorious death.
  • Unit size has been reduced from 80 to 16 to reflect their reluctancy to band with other Slayers.
Bigger Punch:
  • Since their unit size has been reduced by 85%, each individual Slayer has been bolstered to endure enough melee combat and missile fire to achieve parity with the original Slayer's staying power.
  • Slayers still soak up damage very quickly, but every individual has more HP.
  • Slayer's Axe weapon stats have been increased so each individual Slayer hits roughly 2-3 times harder to make up for the 85% reduction in manpower.
Stronger vs. Large:
  • In Vanilla, Hammerers were better Anti-Large infantry than Slayers were... No more! Slayers are now the best anti-large melee infantry available to the Dwarfs. Compared to vanilla Slayers, the modded Slayers achieve similar effectiveness vs. monsters like Trolls, Giants, and Arachnoroks.
  • Slayers will still lose in a solo fight versus the elite large units like Arachnaroks, but they'll take a slightly bigger bite out of them before they die!
Balanced:
  • Dozens of various match-ups were tested to ensure that the "Slayers of Karak Kadrin" at least achieve parity with vanilla (i.e. un-modded) Slayers in standard infantry combat.
  • Slayer's anti-large role is now front and center. At 1000g / 250g upkeep, they represent an excellent anti-large value proposition.
  • Slayers will still lose in a 1v1 to elite infantry such as Black Orcs, Great Swords, and Chosen. They're improved, but not jack-of-all trades.
  • Purchase price and upkeep remain at vanilla values to deter the AI from spamming Slayers.
Stat Changes:
Unit size: 16 (was 80)
Total Hitpoints: 7168 (was 7268)
Armour: 0 (unchanged)
Leadership: 100 (unchanged)
Speed: 40 (unchanged)
Melee Attack: 44 (was 38)
Melee Defence: 36 (was 32)
Weapon Strength: 100 (was 48)
Charge Bonus: 52 (was 26)
Base Weapon Damage: 78 (was 32)
Armour-Piercing Damage: 22 (was 16)
Bonus vs. Large: 46 (was 24)

Note: Base Weapon Damage + Armour-Piercing Damage = Weapon Strength.

Base Weapon Damage is damage that can be negated by the defender's armour stat.
Armour-Piercing Damage is damage that is guaranteed when a defender is hit.
Bonus vs. Large damage is additional damage that is added to the function above when fighting large units (cavalry, trolls, giants), and can also be negated by the defender's armour stat.

Compatibility & FAQ:
1. Is this mod save-game compatible?
Yes. However if you enable this mod on a save that already has Slayers then their unit size might not be adjusted immediately. If this occurs you will need to either wait for the unit to suffer attrition until the unit size is correct or disband and recruit new Slayers.

2. Is this mod compatible with Radious and/or Conquer Anywhere & Diplomatic Options?
Probably not compatible with Radious due to wide-reaching modifications. But most likely compatible with Conquer Anywhere.

3. Is this mod compatible with <insert mod>?
This mod will conflict with anything that modifies specifically the Slayer unit's stats or their weapon stats. Slayer reskin mods should work fine.

4. Can you do me a favor and <insert unrelated mod request>?
Thanks for your consideration. Unfortunately I'm not taking requests for other mods.
127 Comments
Spartan VI  [author] 21 Mar, 2019 @ 9:07am 
Tim the Enchanter 7 May, 2018 @ 4:12pm 
Hello, this question has been asked earlier, but is there a way to get a mod like this for warhammer2?
Spartan VI  [author] 8 Feb, 2018 @ 11:55am 
Yeah they're modded too
Velovar 8 Feb, 2018 @ 11:39am 
Hi, first of all, thank you for this fantastic mod! Second, can you also do this for ROR Slayer unit? You missed that one so it is now weaker then regual slayers. Please add it too! Cheers!
Attilacz 2 Nov, 2017 @ 11:12pm 
Good day, are you going to rework this mod for warhammer 2 ? Thank you for answer :)
Spartan VI  [author] 20 Sep, 2017 @ 7:47am 
There may be a way. Ill need to do some research and get back to you.
Grimbart 20 Sep, 2017 @ 7:14am 
love your new slayers - tought little guys... :D ...is there no was to get it running with radious? dont work here. sadly.
Spartan VI  [author] 19 Sep, 2017 @ 2:27pm 
Hey friends! I'll be hosting our 3rd weekly Game Night event this Saturday, September 23 @ 7AM PT / 10AM PT / 2PM GMT for our UK/EU/Eastern Hemisphere folks. Event details are on my Twitch [www.twitch.tv] channel. Please hit "Follow" on the channel so you'll be notified the moment we go live! :D:

For all other news WH1, WH2, and Team Radious related, visit out Patreon and consider joining our family of supporters: https://www.patreon.com/Team_Radious
Spartan VI  [author] 16 Sep, 2017 @ 5:09pm 
Thanks for contacting me on discord. The issue was actually SweDream's unit size needed to be set to maximum for the campaign. :D:
SweDreams 16 Sep, 2017 @ 4:29pm 
Hello,

So I'm noticing that the unit size for my slayers is actually 9, not 12. Is this a bug or intentional? Finally I was wondering if you would consider either buffing the slayers further or otherwise just making them more useful, because even with this mod, the unit feels lackluster and nearly pointless to take. More slayers or higher stat values would be worth consideration. Even just a "Mildly OP slayer Buff mod" would be awesome.