Lords of Xulima

Lords of Xulima

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No Chest Locks Or Traps + All-Classes Gaulen + Cheap Food
   
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Tags: Ruleset
File Size
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637.738 KB
26 Oct, 2016 @ 3:22am
2 Nov, 2016 @ 5:19am
13 Change Notes ( view )

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No Chest Locks Or Traps + All-Classes Gaulen + Cheap Food

Description
Locks and traps are just time-wasters. You can easily get through all of them without damage etc. but it wastes your time (in real life) to do so. I found I was wasting too much time with this unfun part of the game, so I made this. It removes traps and locks from all random containers (chests) and gives Gaulen and thieves max Lockpicking and Trap Disarming. Note that they still don't have max Perception, so floor traps etc. still require checking for them. You can just disarm them quickly to save time in your life.

I was also using the "Gaulen of all Trades" and "Hate Food" mods, so I decided I'd throw their functionalities in, my way.

Gaulen can now learn everything anyone else can for the lowest point price among the classes (for example, 1 per level for Armors and Bodybuilding, 2 per level for Sparks, etc.). He is now the hero this game should have had in the first place.

Gaulen also starts with max Object Identification and Object Evaluation because having to spend points on simply seeing items' stats is not fun.

Food is now dirt cheap and plentiful.

Some skills which cost 1 on some classes and 3 on some other classes now cost 2 on those other classes, balancing the classes more evenly. This applied to Armours, Bodybuilding, Meditation, and some weapon skills.

Otherwise, the game is unchanged. The experience with this mod is meant to be exactly the same game, but more fun due to fewer time-consuming boring tasks.
5 Comments
Buju  [author] 4 Nov, 2016 @ 9:51am 
1) I'm not sure. I'd have to check the mod editor to figure that out. You could do the same in the same amount of time as me.
2) There seems to be a variable in the mod editor called "PARTY_MAX_LEVEL" or something like that which is set to 50 for all difficulties, but I got to level 61 in my game, so I don't think that variable is used, or at least isn't used for limiting the party's level. I guess you can get as high as is possible within the limitations of the type used for the level variable internally. If it's an unsigned 64-bit integer (total guess here; probably not right), the max level is 18446744073709551615. You could only get there with editing something unless you figured out a way to live forever and played Lords Of Xulima for the rest of your eternal life.
Buju  [author] 4 Nov, 2016 @ 9:48am 
3) You need to open the mod file from where Steam saves Workshop items to, which is in C:\Users\[username]\Documents\Libraries\Steam\steamapps\workshop in Windows, I think. Use the mod editor which you can open with "Open the LoX mod editor" from the mod menu in the top-left corner of the main menu.

(I had to post this part in a separate comment because Steam Workshop comments are limited to only 1000 characters each, for whatever reason.)
Thalir 3 Nov, 2016 @ 4:13pm 
Yes thats exactly it. May I ask you a few questions.
1) Which settings I have to adjust to have endless numbers of monsters?
2) What is the max level of the group?
3) How can I have a look at your settings (I do not know how to open eg your file?
Thank you very much for your answers in advance.
Buju  [author] 3 Nov, 2016 @ 12:24pm 
The reason I combined all these concepts is because only one mod is possible. Mods in this game are just sets of game variable values. What's "the grind mod"? If you describe it and I like what you're talking about, I'll add it. It sounds to me like it probably means endless monster packs, which I don't like. Is it something different?
Thalir 3 Nov, 2016 @ 1:26am 
Can you please add the grind mod as it is currently not possible to activate multiple mods for this game. Does anybody know how to activate two or three mods for this game.