Tabletop Simulator

Tabletop Simulator

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Sushi Go Party! [Scripted]
   
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Game Category: Card Games
Number of Players: 2, 3, 4
Assets: Scripting
Tags: 4+
File Size
Posted
Updated
265.331 KB
14 Oct, 2016 @ 1:17pm
4 Apr, 2021 @ 4:14pm
12 Change Notes ( view )

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Sushi Go Party! [Scripted]

Description
Official Description
Sushi Go Party!, an expanded version of the best-selling card game Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!

NOTE BEFORE PLAYING
The host should play as the White player. All the scripting options are stowed away in a white hidden area so that trolls can't interfere with your game. Also note that it is quite easy to break the scripting if you copy, delete, or move certain objects, so beware if you intend to use the scripting features. :)

ALSO, the script for randomly choosing tiles will do so based on the number of players currently seated. (There are a few cards in Sushi Go Party that have player number restrictions.) As such, you should only do this after you have filled your room with the number of players you intend to play with.

Other Notes
This mod was a labor of love. I really like this game, and I wanted to share it with the world. Seeing as it was not on TTS, I was determined to be the first to bring it here! However, the game has moderately extensive set-up and clean-up, which can be kind of a pain. Thus, I resolved to make my mod fully scripted so it would require minimal effort to run.

Special thanks
- Rangicus, who made the [Scripted] Sushi Go! mod. I borrowed his scripts for dealing (with some modifications). Credit to Gikerl for the hand rotation script, which can be found here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=754227478
- The Blitzmann, who made a hand rotation mod after I tried using several others that did not work correctly.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1883012817

P.S. If anyone wants to take a couple screenshots of their game, I might feature them on the mod page. ;)
Popular Discussions View All (3)
1
19 Jul, 2022 @ 4:34pm
Script fixing hand rotation (based on Lix's comments)
Trixelian
1
3 Dec, 2017 @ 7:33pm
Awesome mod but how can incorporate this into my own mod/room?
ChizBallz
0
1 Aug, 2020 @ 5:58pm
Nigiri not loading?
toobulkeh
59 Comments
Rin-chan 15 Feb @ 7:48am 
Can't even start the game xD
GG Crono 28 Nov, 2022 @ 1:26pm 
This mod seems pretty well put-together, but I can't figure out how to swap from passing hands clockwise to counter-clockwise. Can someone enlighten me?
BradMang 3 Apr, 2022 @ 10:18pm 
Firstly, thank you for this mod! Unfortunately I'm experiencing the same hand rotation issues outlined by others. Hopefully this can be fixed soon.

And if I can be so bold, any chance this room/environment could be incorporated?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=944054068

With that room, and fixed scripting, this would be the best Sushi Go Party mod on the workshop!
Joaco 25 Oct, 2021 @ 7:15pm 
I have the same problem, at least playing in hotseat mode (haven't tried it online yet). Hands stop working after starting the second round. One of the players stops receiving cards and all cards fall from each hand, even though drawing is still possible.
ntw3450 11 Jul, 2021 @ 11:22pm 
Hi, I love the automation in this, but the hand rotation for me is also broken! I'll try Lix's change and see if it works.
meow 23 May, 2021 @ 8:46am 
I managed to hack together a fix for it, so now it works for me. Created a variable before the for-loop that determines each player's target, called nToDeal. This variable is the amount of cards in a player's hand (took the first player from sortedSeatedPlayers). Created another variable called cardsMoved before the for-loop that moves the cards around. cardsMoved is set to 0, and inside the aforementioned for-loop, I added an if-statement that makes sure the rest of the loop only executes as long as cardsMoved < nToDeal. cardsMoved is incremented by 1 at the end, and the else-statement just breaks the for-loop. Also added a small wait before the card gets moved.
meow 23 May, 2021 @ 6:58am 
Also, in the script for the hand rotation (rotate clockwise), there's a definition for a local variable called thisHand, but I can't see it being used anywhere. Commenting it out doesn't seem to have an effect on anything.
meow 23 May, 2021 @ 6:55am 
I've been having issues with the hand rotation. Played a game with two friends yesterday. I was white, one was blue, and one was orange. Every time we rotated hands, it works as expected, except for the fact that blue's hand gets sent over to orange instead of white. They always got rotated and/or fell out of orange's hand, so I could at least tell which cards were supposed to be mine. Been playing around with the scripts a bit, although I don't have much experience with Lua. If I enable the debug variable in the rotation script, the rotation works as it should for 8 players. So it seems to work just fine for a max player game, but it runs into issues when there's only a few players, maybe? Will report back if I find something, otherwise please take a look at it or let me know of a fix!
Pandam 22 May, 2021 @ 6:39pm 
Hello, we have experience the same problem with black cards with the rotation of hands, also use the fix from Ghost is now working. In our case i was the white player but second player have to change the color from red to orange. Thank you for the mod TehCupcakes and GhostsShade for the fix
TehCupcakes  [author] 4 Apr, 2021 @ 4:16pm 
I don't have other players to test with but I guess there is some kind of race condition. That's not great, but at least waiting a little longer should mitigate it for most users... I went ahead and updated the mod with your suggestion GhostsShade. Hope that helps some people who were having issues. :)