Total War: WARHAMMER

Total War: WARHAMMER

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Lorehammer Chaos + Empire Units
   
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Tags: mod, Units
File Size
Posted
Updated
313.962 MB
7 Oct, 2016 @ 7:43pm
10 Apr, 2017 @ 8:52pm
14 Change Notes ( view )

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Lorehammer Chaos + Empire Units

In 1 collection by emcdunna
Lorehammer Mod collection
30 items
Description
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Lorehammer part 5: Extended units pack for Chaos and Empire
This mod adds 13 new lore-freindly units to the game, balanced to be in-line with the Lorehammer mod series. The Lorehammer overhaul mod is required to use this unit pack, find details about it below.

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This unit pack only includes units that are someone extra to the game, the real icing on the cake if you ask me. They are balanced with my Lorehammer mod overhaul, which is REQUIRED for this mod to work (just part 1 at a minimum).

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This mod includes units from other mods (with the authors' permission) including all of the following:

1. Demon Spider's "Chaos Divided" mod has been adapted to provide the following Chaos units. Find the original mod here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=704931161

- Khorne Warriors
- Tzeentch Warriors
- Nurgle Warriors
- Slaanesh Warriors
- Khorne Knights
- Tzeentch Knights
- Nurgle Knights
- Slaanesh Knights

2. Fsiscu's unit pack has been adapted to provide the following Empire units. Find the original mod here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=717185376

- Teutogen Guard
- Carroburg Greatswords
- Knights of the White Wolf
- Knights Griffin
- Knights Panther

NOTE: I intentionally did not include every unit from either of the packs listed above. This is mostly for balance and lore reasons.

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Thanks! Enjoy

NOTE: This crashes without using Lorehammer Part 1!
Popular Discussions View All (1)
1
9 Oct, 2016 @ 9:50am
PINNED: CHANGELOG
emcdunna
175 Comments
emcdunna  [author] 21 Feb, 2018 @ 10:24pm 
I don't think this mod will work anymore. I'm working on new stuff for wh2, you should check them out
Samuël 21 Feb, 2018 @ 10:02pm 
The knights of the white wolf seem to be using a one handed hammer, can you give them a 2 handed one?
Dutch 17 Aug, 2017 @ 12:42pm 
This mod adds just the right amount of unit types for the empire. Im tired of seeing mods who add unnecessary units that clutter up my unit rosters. I was looking for a lore-friendly unit mod, and here it is.
emcdunna  [author] 25 Apr, 2017 @ 1:44pm 
Knights griffon are not red armor, that'd be knights encarmine. They might be spelled wrongly because I borrowed units from another mod.

Also white wolve's don't have red horses either, don't really know where you're getting that. And if you're thinking of posting some outdated pic of them, i'll remind you that GW themselves consistently change the way things look so it's not that relevant
s.p.mikulin 25 Apr, 2017 @ 1:26pm 
Why are the Knights Griffon a) spelled wrongly and b) in green and not deep red barding and silver armour? If this is Lorehammer, shouldn't you get the name and colour right? Why are the White Wolves' horses in silver barding and not red?
emcdunna  [author] 15 Apr, 2017 @ 3:41pm 
Unfortunately, guys, the mod tools we have are imperfect and its not always feasible to do everything the way that would make sense to you guys, the users.
emcdunna  [author] 15 Apr, 2017 @ 3:40pm 
regiments of renown mod has carroburg greatswords that are not finished, and are greyed out in campaign, thats Jdharrow's primary project, and then there are is the unit from this mod which does work, although it has some funky graphical issues sometimes.
KingNikolaj\∞ 15 Apr, 2017 @ 3:05pm 
From what can see the lorehammer mods does so there's 2 Carroburg Greatswords... Or is it me that have a mod that adds one?
Fa||en 21 Mar, 2017 @ 11:14am 
Would love if this could be updated. Really enjoyed having the unique chaos units in :)
emcdunna  [author] 2 Jan, 2017 @ 1:09pm 
Cuz our arch lector was only available to play for like 2 weeks before ca released the official arch lector