RimWorld

RimWorld

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8.831 KB
6 Oct, 2016 @ 9:17pm
1 Nov, 2016 @ 3:22pm
11 Change Notes ( view )

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Description
You land on a harsh and unforgiving world. The landscape seems friendly enough, disease is non-existent, but the native are not friendly. Better set up your defenses quickly. ♥♥♥♥'s about to go down.

Your faction will be a colony.
Start with 4 people.
Your people will be at most 30 years old.
Non-player characters have a 20% chance to start with trait: Bloodlust
Non-player characters have a 15% chance to start with trait: Masochist
Non-player characters have a 30% chance to start with trait: Psychopath

Incident(s) disabled:
-Solar flare
-Toxic fallout
-Gut worms
-Plague
-Flu
-Malaria
-Sleeping sickness
-Sensory mechanites
-Muscle parasites
-Infestation
-Manhunter pack
-Mass animal insanity
-Single animal insanity
-Psychic drone
-Volcanic winter
-Short circuit
-Crop blight
-Alphabeavers
-Trader caravan arrival

Start with:
-Silver x800
-Packaged survival meal x40
-Medicine x24
-Component x45
-Survival rifle x2
-Assault rifle
-Steel mace
-Random pet x1
-Steel x600
-Wood x400

Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7
2 Comments
jacobellinger 11 Oct, 2016 @ 4:53pm 
maybe it's becaue of how much stuff you start your crew with. the difficulty of raids is partually dependant on how much wealth your colony has.
AmberGlowBug  [author] 7 Oct, 2016 @ 8:27pm 
Trying to make raids more common, but so far it seems to give Mechanoid Ship drops more often than raids.