RimWorld

RimWorld

278 ratings
Time-of-Day Switches
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
403.979 KB
6 Oct, 2016 @ 6:37pm
23 Jul @ 12:35pm
15 Change Notes ( view )

Subscribe to download
Time-of-Day Switches

In 1 collection by Merthykins
Merthsoft's Mods
17 items
Description
Adds power switches that can be activated or deactivated according to the current in-game time. Does not require a colonist to flip the switch.

If you like my work consider buying me a coffee: https://ko-fi.com/merthsoft

Source: https://github.com/merthsoft/time-of-day-switch
Popular Discussions View All (1)
0
9 Sep, 2024 @ 12:11pm
russian
tzverg
115 Comments
Scionin 23 Jul @ 12:55pm 
Much appreciated :)
Merthykins  [author] 23 Jul @ 12:36pm 
(So if there's an error when loading an old save game about that research, just ignore it)
Merthykins  [author] 23 Jul @ 12:35pm 
Updated to 1.6. Removed research requirement--I don't like it anymore.
Merthykins  [author] 17 Jul @ 11:31am 
1.6 is planned (check back sunday)
Scionin 16 Jul @ 12:46pm 
1.6?
Blackout 11 Jul @ 7:48am 
Is this mod compatible with 1.6?
man_of_belief 18 Sep, 2024 @ 1:25am 
same problem like kiwa, but changing time did not helped for me.


Two power nets on the same cell (52, 104). First transmitters: Time of day switch and Hidden conduit.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.PowerNetGrid:Notify_PowerNetCreated (RimWorld.PowerNet)
RimWorld.PowerNetManager:RegisterPowerNet (RimWorld.PowerNet)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
tzverg 9 Sep, 2024 @ 12:11pm 
Kiwa 6 Aug, 2024 @ 4:15am 
The issue also only occurs if both switches are set to turn on at the same time, but does not appear to happen when I offset them by one hour.
Kiwa 6 Aug, 2024 @ 3:10am 
Two power nets on the same cell (20, 128). First transmitters: Time of day switch and Power conduit.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.PowerNetGrid:Notify_PowerNetCreated (RimWorld.PowerNet)
RimWorld.PowerNetManager:RegisterPowerNet (RimWorld.PowerNet)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()