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1. Close Distance (teleports hero to pointed OR randomized tile and explodes in X area and Y radius)
2. Calculative Blast (shoots a magical projectile dealing damage based on how far the opponent is wether thats single target or AoE should scale based on its purpose aoe less dmge single target more dmge)
3. Ether State (passive skill that requires mana upkeep and gives you stats and resistance or w.e you want) you could take all those stats you put on your skills and rebalance it into this spell and keep the last level of uber stats.
suggestions to improve, tweak, and/or rebalance are welcome. Poor use of the fireball have killed me a few times too...hehe...maybe i just play bad.
Direction to improve is what i'm looking for. this is just my beta version to get some feed back. i plan to rework the spells to something more unique to the class after i get the stats balanced.
so, what aspect do you see as overpowering? mana regen ? magic power? base stat increase?
should i add more levels and keep the player from advancing so quickly or should i add more disadvantages and allow players to progress to the end early in the game, so they can branch out into other things.