Arma 3
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One Hit - One kill
   
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Data Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
41.863 KB
27 Sep, 2016 @ 9:14am
1 Change Note ( view )

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One Hit - One kill

In 1 collection by Magnum Force
Arma 3 - LRRP
10 items
Description
One hit - One Kill is based upon Lao's caliber damage system, but with a major improvement from my end.
The original version only worked on units which would be present at the beginning of a scenario. This would mean that any later spawned units would be handled the old way.

Now, this version makes sure that all units get the same damage by different kinds of calibers, even if they're spawned in later. Works on A.I. and human units and it's server side, so clients connecting won't need this.

What does this actually do?
Well as the name already states.., 1 hit 1 kill turns ArmA 3 in a more hardcore type of game where every single bullet can end your life, no matter what protection you're wearing. Bringing back the more genuine OpFp feeling.

In other words:
Catch a projectile or shrapnel mid torso, neck or head and you become in 98% a statistic. Hits to limbs make you pretty wounded, but you won't be dead right away. But, just don't expect to be a worthy asset.

- Perfect for Co-Op scenarios.
- Works on AI and User units.
- Different damage specs for different projectiles. (Can be enhanced and changed by using the .pbo file)
- Server side in non dedicated mode. (Haven't been able to test it on a dedicated server)
- Also works in the Bohemia Interactive Campaigns.
- Also effects ambient A.I. spawning (civilians, wildlife, etc.)

34 Comments
WOLBERG 26 May @ 11:36pm 
I would like to add my own ammunition and I don't know how to correctly write them in your file to add them! Tell me how to correctly write the name of ammunition for all types of weapons or where can I get examples of the names of all ammunition for ARMA 3 weapons?
Magnum Force  [author] 26 May @ 12:50pm 
Yes, it applies to vanille Ammo. Although, I've got toadmit that it has been a very long time since I worked on this addon; so certain ammo types might have changed throughout the years.
WOLBERG 12 May @ 1:25am 
Hello! Please tell me if these parameters only apply to vanilla ammo? Is it possible to add ammo from other weapon mods here?
Vermo098 16 Apr, 2023 @ 3:23pm 
Does this mess up ACE or any other medical mods?
JCyberkiller 11 Apr, 2021 @ 7:16am 
Thank you for your quick response, I going to guess it would be a little complicated to just change damage values for your own player, not the AI?
Magnum Force  [author] 10 Apr, 2021 @ 1:59pm 
Yes, any projectile has a very high degree of ending your life when using this addon.
In case you get hit, but don´t die..well, luck is a limited resource.
JCyberkiller 10 Apr, 2021 @ 1:31pm 
Hi, In case you are still active, I just wanted to ask/clarify if the AI will also kill myself with one shot? Or what do you mean with human units? xD If yes than how can I change that, if at all?
SynthUsami 8 Dec, 2018 @ 4:07am 
Also some calibers do not instant kill (Notably the AK's 7.62 x 39mm, Zubr's .45 ACP)
SynthUsami 8 Dec, 2018 @ 3:32am 
By the way, do you have any plans for a RHS version of this mod, if you'd please? Thanks.
Magnum Force  [author] 2 Nov, 2018 @ 6:38am 
In otyer words: Singleplayer and Co-Op. Scenarios and Campaigns. (Vanilla & Workshop)