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It's hardly optimal, but it's good enough to justify it on the grounds of playing differently.
The impact is all explosive, while the dot and ground fire are all fire. Weak against scrakes, but fairly decent against fleshpounds. I would let a chaotic or neutral perk initiate the fight while having a charge shot ready, then spam uncharged shots. Do not interfere with gunslingers or sharpshooters, just fire uncharged shots on the trash to keep them clear or avoid precision perks altogether.
I honestly cannot recommend the Mac-10. Looking at its stats (and from trying it), it's just an overpriced MP5: same damage, slightly smaller mag, more expensive gun/ammo, screws up your precision-based teamates.
I actually found a pretty powerful build recently: CnB, med pistol, winchester, and double barrel.
Since the first 3 weapons are T1, it is cheaper to sell and rebuy to get ammo, and double barrel has served me well for quarterpound takedowns should the need arise, though you have to exploit the shit out of reload canceling (which isn't bad since TWI made it super easy as fuck in one of their updates). Entire build costs 1250, and is very cheap to maintain. So if you're tired of doing the same shit over and over like I was, try this. Winchester is completely optional and is only used if you are bored as fuck and want to switch it up a bit.