Team Fortress 2

Team Fortress 2

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Bloodwater
3
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Muu: Halloween,
Pelitila: Pommilasti
Tiedostokoko
Julkaistu
Päivitetty
22.497 MB
18.9.2016 klo 13.15
25.9.2016 klo 13.07
4 muutosilmoitusta ( näytä )

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Bloodwater

Kuvaus
It's this time of the year again !
Get out the Draculas, the Frankensteins and the Skeletons with the guns in their hands !
Introducing BloodWater ! (pl_badwater_event), The Brand New Remake of the EXTREMELY POPULAR Badwater Map !


This Maps Features :

-TALKING FUNKY PAYLOAD !
-Countdown to MIDNIGHT !
-Skeletons !
-Bosses ! (Headless Horseless Horsemen and Monoculus !)
-Spaced out Exclamation Marks !
-Underworld Hell !
-Spells-a-Ton !
-Soul Party !
-More Skeletons !
-Blood Ponds !
-Spiders, and more creepy crawlies !
-Interactive Payload !

Updates in changelog!
Thank you all for the feedback!

The talking payload is voiced by Nolan North (voice of merasmus)! Special thanks to him!

This map was made for the Workshop Of Horrors II Community Effort !


Suositut keskustelut Näytä kaikki (4)
7
21.10.2016 klo 21.18
make this a halwoen map
Veikkaus Trolle
5
3.11.2016 klo 16.32
Download link?
Marverick-RZL
1
30.9.2016 klo 14.22
Underworld Hell Thoughts
EnergyFlamer [COMM OPEN]
186 kommenttia
Gogetabro 22.10. klo 15.56 
Diddybludwater
Ultimate Luki 9.9. klo 9.27 
Also, the blood water is blinking.
Ultimate Luki 9.9. klo 9.25 
This map is too close to the edict limit on load with 32 players, sometimes crashing the server because of that. You need to reduce the number of entities as 32 is the official player limit. You have over 200 particle entities alone!
unemployed virgin 31.10.2023 klo 6.18 
can Monoculus ever spawn in the current version ? it seems to always be the Skeleton King, I've had it about 15 times in a row. As a result, the underworld is inaccessible
ShadowMan44 9.10.2023 klo 22.26 
Like I've said before: the lighting needs some serious reworking, some areas are still too dark (even for a Halloween map). Monoculus should be removed entirely or maybe spawn a lot less than they normally do. The Skeleton King should also be removed entirely, there isn't a real reason to have them there either other than the "god spell". Skeletons are already pretty bad in general but my goodness the king is just... why?
abuse victim 4.3.2023 klo 5.05 
There are so many things happening that i can't do anything about it, i don't really enjoy this one
Ryan "Chill" Foy  [tekijä] 23.10.2022 klo 11.09 
@Zeugziumy I've added you on steam to figure this out!
Zeugziumy 23.10.2022 klo 11.07 
Hello. Would there be a way to load the payload model via HLMV (Half-Life Model Viewer)? I'm from the Wiki and when a map has a custom Payload model, we include on the gallery section for the page. Although we have one for Bloodwater, it requires some improvements.

It seems that the model is just a standard wooden cart, and every object on top is placed on top of it "externally" (separate models). This is evidenced by the outline only affecting the wood part and not the rest.

Would there be a way to export the wood part + everything on top of it as a model? I don't know how to use Hammer, and if that's even possible to begin with. If you could help, that would be extremely useful, thank you.
Ashe is Kiriko main 15.10.2022 klo 20.36 
Please remove color correction!
ShadowMan44 8.10.2022 klo 15.43 
This map still needs a bit more work. The lighting in some areas (especially at last point where most people have sentries) is really bad. The Monoculus should also just be removed entirely, it's really annoying having to stop the main objective just to fight it or to avoid that area entirely. I think there should just be the spell books.