Team Fortress 2

Team Fortress 2

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Bloodwater
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Other: Halloween, Night
Game Mode: Payload
File Size
Posted
Updated
22.497 MB
18 Sep, 2016 @ 1:15pm
25 Sep, 2016 @ 1:07pm
4 Change Notes ( view )

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Bloodwater

Description
It's this time of the year again !
Get out the Draculas, the Frankensteins and the Skeletons with the guns in their hands !
Introducing BloodWater ! (pl_badwater_event), The Brand New Remake of the EXTREMELY POPULAR Badwater Map !


This Maps Features :

-TALKING FUNKY PAYLOAD !
-Countdown to MIDNIGHT !
-Skeletons !
-Bosses ! (Headless Horseless Horsemen and Monoculus !)
-Spaced out Exclamation Marks !
-Underworld Hell !
-Spells-a-Ton !
-Soul Party !
-More Skeletons !
-Blood Ponds !
-Spiders, and more creepy crawlies !
-Interactive Payload !

Updates in changelog!
Thank you all for the feedback!

The talking payload is voiced by Nolan North (voice of merasmus)! Special thanks to him!

This map was made for the Workshop Of Horrors II Community Effort !


Popular Discussions View All (4)
7
21 Oct, 2016 @ 9:18pm
make this a halwoen map
Dr. Fredrick Finkleshitz
5
3 Nov, 2016 @ 4:32pm
Download link?
Marverick-RZL
1
30 Sep, 2016 @ 2:22pm
Underworld Hell Thoughts
EnergyFlamer [COMM CLOSED]
183 Comments
unemployed virgin 31 Oct, 2023 @ 6:18am 
can Monoculus ever spawn in the current version ? it seems to always be the Skeleton King, I've had it about 15 times in a row. As a result, the underworld is inaccessible
ShadowMan44 9 Oct, 2023 @ 10:26pm 
Like I've said before: the lighting needs some serious reworking, some areas are still too dark (even for a Halloween map). Monoculus should be removed entirely or maybe spawn a lot less than they normally do. The Skeleton King should also be removed entirely, there isn't a real reason to have them there either other than the "god spell". Skeletons are already pretty bad in general but my goodness the king is just... why?
xXSmellyFingerXx 4 Mar, 2023 @ 5:05am 
There are so many things happening that i can't do anything about it, i don't really enjoy this one
Ryan "Chill" Foy  [author] 23 Oct, 2022 @ 11:09am 
@Zeugziumy I've added you on steam to figure this out!
Zeugziumy 23 Oct, 2022 @ 11:07am 
Hello. Would there be a way to load the payload model via HLMV (Half-Life Model Viewer)? I'm from the Wiki and when a map has a custom Payload model, we include on the gallery section for the page. Although we have one for Bloodwater, it requires some improvements.

It seems that the model is just a standard wooden cart, and every object on top is placed on top of it "externally" (separate models). This is evidenced by the outline only affecting the wood part and not the rest.

Would there be a way to export the wood part + everything on top of it as a model? I don't know how to use Hammer, and if that's even possible to begin with. If you could help, that would be extremely useful, thank you.
Ashe is Kiriko main 15 Oct, 2022 @ 8:36pm 
Please remove color correction!
ShadowMan44 8 Oct, 2022 @ 3:43pm 
This map still needs a bit more work. The lighting in some areas (especially at last point where most people have sentries) is really bad. The Monoculus should also just be removed entirely, it's really annoying having to stop the main objective just to fight it or to avoid that area entirely. I think there should just be the spell books.
Ryan "Chill" Foy  [author] 5 Oct, 2022 @ 8:16pm 
@indefatigable Thanks to this map being added i've had the passion and motivation to work on such offical maps as los muertos, helltrain, polar... Please keep your comments constructive so we can improve on our maps my friend! Why do you think bloodwater unfun?
your moms car... 5 Oct, 2022 @ 7:44pm 
Incredibly, incredibly unfun.
Ryan "Chill" Foy  [author] 17 Sep, 2022 @ 9:18am 
@Pimenov Ivan Yurievich The blood water texture was indeed made custom for the map :winter2019happyyul: