Team Fortress 2

Team Fortress 2

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Bloodwater
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Různé: Halloween, Noc
Herní mód: Payload
Velikost souboru
Přidáno
Aktualizováno
22.497 MB
18. zář. 2016 v 13.15
25. zář. 2016 v 13.07
Poznámky ke změnám (4) – zobrazit

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Bloodwater

Popis
It's this time of the year again !
Get out the Draculas, the Frankensteins and the Skeletons with the guns in their hands !
Introducing BloodWater ! (pl_badwater_event), The Brand New Remake of the EXTREMELY POPULAR Badwater Map !


This Maps Features :

-TALKING FUNKY PAYLOAD !
-Countdown to MIDNIGHT !
-Skeletons !
-Bosses ! (Headless Horseless Horsemen and Monoculus !)
-Spaced out Exclamation Marks !
-Underworld Hell !
-Spells-a-Ton !
-Soul Party !
-More Skeletons !
-Blood Ponds !
-Spiders, and more creepy crawlies !
-Interactive Payload !

Updates in changelog!
Thank you all for the feedback!

The talking payload is voiced by Nolan North (voice of merasmus)! Special thanks to him!

This map was made for the Workshop Of Horrors II Community Effort !


Populární diskuze Zobrazit vše (4)
7
21. říj. 2016 v 21.18
make this a halwoen map
Veikkaus Trolle
5
3. lis. 2016 v 16.32
Download link?
Marverick-RZL
1
30. zář. 2016 v 14.22
Underworld Hell Thoughts
EnergyFlamer [COMM OPEN]
Počet komentářů: 186
Gogetabro 22. říj. v 15.56 
Diddybludwater
Ultimate Luki 9. zář. v 9.27 
Also, the blood water is blinking.
Ultimate Luki 9. zář. v 9.25 
This map is too close to the edict limit on load with 32 players, sometimes crashing the server because of that. You need to reduce the number of entities as 32 is the official player limit. You have over 200 particle entities alone!
unemployed virgin 31. říj. 2023 v 6.18 
can Monoculus ever spawn in the current version ? it seems to always be the Skeleton King, I've had it about 15 times in a row. As a result, the underworld is inaccessible
ShadowMan44 9. říj. 2023 v 22.26 
Like I've said before: the lighting needs some serious reworking, some areas are still too dark (even for a Halloween map). Monoculus should be removed entirely or maybe spawn a lot less than they normally do. The Skeleton King should also be removed entirely, there isn't a real reason to have them there either other than the "god spell". Skeletons are already pretty bad in general but my goodness the king is just... why?
abuse victim 4. bře. 2023 v 5.05 
There are so many things happening that i can't do anything about it, i don't really enjoy this one
Ryan "Chill" Foy  [autor] 23. říj. 2022 v 11.09 
@Zeugziumy I've added you on steam to figure this out!
Zeugziumy 23. říj. 2022 v 11.07 
Hello. Would there be a way to load the payload model via HLMV (Half-Life Model Viewer)? I'm from the Wiki and when a map has a custom Payload model, we include on the gallery section for the page. Although we have one for Bloodwater, it requires some improvements.

It seems that the model is just a standard wooden cart, and every object on top is placed on top of it "externally" (separate models). This is evidenced by the outline only affecting the wood part and not the rest.

Would there be a way to export the wood part + everything on top of it as a model? I don't know how to use Hammer, and if that's even possible to begin with. If you could help, that would be extremely useful, thank you.
Ashe is Kiriko main 15. říj. 2022 v 20.36 
Please remove color correction!
ShadowMan44 8. říj. 2022 v 15.43 
This map still needs a bit more work. The lighting in some areas (especially at last point where most people have sentries) is really bad. The Monoculus should also just be removed entirely, it's really annoying having to stop the main objective just to fight it or to avoid that area entirely. I think there should just be the spell books.