Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
write down base stat (before any leveling)
Add ONE level (one stat point) to that stat
Find the difference between the base stat and the new stat value
Multiply the difference by 255
Add the base stat
------------------------------
That's your MAX stat value for that stat. Going over that value will result in an overflow.
TLDR: max stat value=(255((value of 1 level higher than base stat) - (base stat))+base stat)
I mean you are able to spend 255 levels in a stat before it triggers an overflow.
So for an example, say you set it so you can level your dino 500 levels post tame. you'd be able to put 255 in 1 stat and 245 in the next one of your choice (but like I said I only put 250 in any stat to be safe)