Starbound
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StarTech - Stardust Technologies
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1.430 MB
2016. szept. 16., 21:31
2021. aug. 22., 2:15
40 változásjegyzék ( megnézés )

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StarTech - Stardust Technologies

3 Zia Satazaki készítette gyűjteményben
zetaBOUND
49 elem
Stardust Suite
2 elem
(WIP) Beyond the Stars
41 elem
Leírás
~ Stardust Core required! ~

A leap in technology unlocks boundless potential.

Construct complex machines to do your gruntwork for you; batteries and generators to power them.
Wield an arsenal of unique and powerful tools and weaponry.
Leave traditional armor by the wayside and don a Nanofield, powering your arsenal and taking to the skies upon wings of steel and starlight.

Meet friendly Fenthes on your travels, hunt ancient and powerful Eidolons alongside them, or perhaps even begin an entirely new adventure as one...?

Explore your universe anew.




This mod is still a work in progress, so expect some rough edges or missing features.

Quick primer on Transmatter Networks:
- Craft and place *one* Transmatter Controller per network (any more and things will break!)
- Craft and place any number of Terminals, Storage Buses and Drive Bays and hook them up to the controller via wire
- - Network Relays will allow indirect connection, for distance or tidiness

Terminals provide access to the items in the network
Storage Buses link external storage to the network
- Right-click with a wrench (made at an anvil) to change direction (indicated by the blue highlight)
- Shift+right-click to configure filters and priority
Drive Bays read/write inserted Transmatter Drives to provide compact, portable storage
- Click the button next to a slot to configure that drive's filter/priority

Ingame documentation coming soon; meanwhile, here's a tutorial Kriana wrote up:
https://www.reddit.com/r/starbound/comments/537xox/startech_storage_mod/

Follow development here: https://github.com/zetaPRIME/sb.StardustSuite
Népszerű témák Összes megnézése (27)
56
2023. okt. 29., 13:58
[MAJOR BUG] Items getting deleted
A Streetsign
17
2024. dec. 3., 4:19
Armor/Weaponry FAQ
Rib
34
2024. júl. 20., 19:06
Bug Log
Veralin
696 megjegyzés
Azuli-Bluespots júl. 30., 9:05 
@jonathanbritus658
Defeating more enemies. Whenever something is defeated, a number pops above your head, that's the points it granted.
Harder enemies give more points and so on. If you're not getting any, you're either killing weird/modded enemies (I noticed some drones from Arcana not giving anything) or some mod incompatibility is breaking the point system.
jonathanbritus658 júl. 29., 19:53 
how do i get more AP to my nanosuit?
Azuli-Bluespots jún. 23., 19:13 
Would be nice, wouldn't it?
I don't think the author will come back anytime soon, but then again, I did come back to update my mods after 5~6 years... who knows?
Velocity jún. 23., 9:05 
are we going to get an update for this anytime soon?
TMBCyberman the meme dealer 2024. nov. 26., 1:22 
On the Glaive's open socket: What do you do with that?
0culist 2024. máj. 28., 13:29 
my ancient vault guardians are killable just like normal
ranziseangaming 2024. máj. 21., 8:05 
fix nanofield armor affecting difficulty of a vault making guardians recieve 0 damage
0culist 2024. máj. 21., 3:51 
I fixed my EPP issue by taking the EPP in and out of the augpack, taking the augpack on and off, and beaming up and down a couple times. It started working after I did all that and hasn't been an issue since :)
0culist 2024. máj. 20., 13:54 
I fixed this by removing the npc and monster fall damage mod. However, I've also noticed EPPs do not work when integrated into the pulse augpack.
0culist 2024. máj. 20., 3:28 
Enemies are now invincible. Upon crafting and charging my pulse weapons, I've realised they do 0 damage to enemies but can still break pots/plants/bottles/etc. I can't damage some enemies with vanilla weapons now, too..