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@others:
Crabking is a very special case also with special code, so its possible that it has bugs and I hate to work in this, because its so complicated with him :D
Werepig: Most "new" mobs (mobs added within the past ~2-3 years) have percentage based phases instead of based on abolute values. So I think werepig also has this and therefore should work fine with the phases.
But feel free to suggest other default values for mobs.
When I used the gems on Crab King it always gives me the default hp. But when I spawned it the hp mod works
Ancient Fuel Weaver works the first time. 24000 hp but when we roll-backed it gave AFW with just an extra 1k+ hp, weird.
Nwerepig, that was wrong. I remembered that I just forgot to configure the hp.
Also, if I add Klaus 50% hp would the 2nd phase gets added too?
Thanks
But unfortunately I dont know what you mean.
What do you mean with inconsistent? Are the values ingame wrong? Or do you mean the values chosen for the mobs are bad? And what is "ck, afw, npig" ?
If you mean the chosen values for mobs are bad, I already wrote in the comments from the past month that I'm open for suggestions of better fitting values.