Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here are things that can be improved:
- at the beginning, when climbing walls, jumping from one beam to another fails often because Shadwen "slips" against it ...
- just before the end of the level, two guards say a dialog line ... again and again, a deadloop ?
- invisible walls :/
- that goddam guy guarding the entrance of the cave ! He wouldn't move and I didn't want to kill him. I finally managed to quickly go on the beam above, but I may have missed a simpler solution.
- some wooden elements can't be grip, it is quite frustrating since in the original game you can grip very wooden object.
Despite all those elements as I said it is quite good. Not as good as the original, but interesting. (at least you don't have to carry Lilly everywhere with you)