Zombie Kill of the Week - Reborn

Zombie Kill of the Week - Reborn

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Abandoned Lab
   
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7 Sep, 2016 @ 9:08pm
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Abandoned Lab

Description
You escaped, to another hell.

This is hopefully the last time I have to edit this. I've edited it about five times, so I'm hoping everything that was buggy, misplaced, too far away, ect. is fixed. Zombie spawning in areas not yet unlocked is out of my control, I can not fix that, best solution is to get away from the area and let the zombies either die or respawn closer to you.

If anyone else plays my map and finds something that needs to be fixed, leave a comment stating the problem and I'll attempt to fix it as soon as I can. With that being said, I appreciate all feedback, positive and negative.
2 Comments
VinylsDarkside  [author] 27 Nov, 2016 @ 6:06pm 
Nothing much I can really do about any of the issues as I've tried fixing them already. During editing, when I tried adding decoration, it just lagged it even more. FPS would drop below 10 down to 5, so I was forced to remove them. With the map already being fairly large, I can't really add anything otherwise it'd lag even more to the point of it being unplayable, or at least for my case, uneditable. For the spawning, I honestly don't know anything about the engine to really be able to fix that. The wires that connected to the door were there, but the zombies would still spawn like you mentioned, so I was, sadly, forced to leave that there.
based broad 18 Nov, 2016 @ 12:43pm 
In the starting area, zombies tend to spawn behind the second door before level 7, even if the door only opens on level 7, so you're stuck waiting until the next. The level looks kinda empty and barren as well, due to the lack of decoration. Also, I tend to get framerate drops, slowing down the game. Dunno what you can do about all that (except the decoration maybe), but hope that helps.