Crusader Kings II

Crusader Kings II

This item is incompatible with Crusader Kings II. Please see the instructions page for reasons why this item might not work within Crusader Kings II.
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Merciless Ruler
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Tags: gameplay
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75.208 KB
25 Aug, 2016 @ 4:20pm
26 Mar, 2020 @ 11:27pm
14 Change Notes ( view )

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Merciless Ruler

In 1 collection by Viscount Danku
Major MacMillan's mods
10 items
Description
PLEASE KEEP DISCUSSIONS AND COMMENT SECTION CLEAR OF ANY CONTROVERSIAL TALKS. USE IT ONLY TO DISCUSS TECHNICAL PART OF THE MOD. IF YOU HAVE SOME SPECIAL IDEA PM ME OR POST IT IN MY PROFILE. THIS MOD MAY BE TAKEN DOWN IF ANY CONTROVERSIAL TOPICS WILL ARISE IN DISCUSSIONS OR COMMENTS. THANK YOU!

Mod is simple though makes game much more enjoyable.

Now you have more control over you prisoners. Ever wondered why you must release them after torture? Why they are allowed just to walk away after public humiliation?

Nah, that won't work anymore.

Prisoners stay locked up until YOU decide it is time to let them go. Want to disfigure someone's pretty face, torutre them for fun and then publicly humiliate for no reason in a row? Heh, now it is not a problem. Prisoner will rot down in your cells as long as YOU want it.

As a bonus, now every ruler in a world adapted byzantine's teachings how to deal with traitors and undesirable elements: you can blind and castrate your prisoners no matter what culture they or you are.

Have fun and bathe in blood.

Disclaimer: there are similar mods on the workshop, though they do not touch inprisonment mechanic, meaning that prisoner will be released after "procedures".

Feel free to check my other mod "Battle prisoners" to always have some toys in your dungeon to play with.

Update 27.08.2016.

Updated with 2 new decisions:
- Poison prisoner. If you don't want to wait for peace treaty to end, unable to execute your vassal withour heir because everyone already hates you for being bloody tyrant? Try less... direct approach. Secretly deliver poison to your prisoner and set him free. Don't worry, he will be dead before you know it and won't interfere with your ambitions again. This option requires specific traits - either scholar, deceitful, elusive shadow, gardener, mystic or impaler.

- Force yourself upon a female prisoner. What it says. Opinion penalty, chance of pregnancy. Charachter will lose 75 piety, gain cruel, impaler and lustful trait. Kind, eunuch, celiabate or chaste characters won't do it.

In addition piety penalties for original decisions have been greatly reduced since it is medieval times, c'mon. Pope ain't a Hague Tribunal.

Update 02.09.2016
- Initiate religious purge. If you have infidels in your realm and grew tired of their company - dispatch loyal knights across your lands to catch any heretic living within your domain. Professional warriors and generous bribes will ensure that your reputation isn't ruined and that every infidel filth will end up in your dungeons.

Update 05.09.2016
- Initiate mass execution. So, you have every heretic locked up in your dungeon, now what? Kill them with fire! Or impale them... hang, behead, boil or hunt down for fun! Execute every infidel inside your dungeons in a way YOU desire at a moment's notice!
For usual rulers executions available: Burning, boiling, beheading, hanging, hunting, breaking.
For norse and finnish pagans (I play as finnish pagans that's why): snake pit and blood eagle.
For impalers: Well, you know it.
May add more later.

Update 07.09.2016
- Changed AI rules for using purge and execution.

Update 13.03.2017
- Updated for latest expansion.

Update 09.04.2018
- Fixed some decisions.
- NEW LAW GROUP ADDED: Control new decisions. Only available to absolute rulers (abolished council power),
- NEW DECISIONS: In addition to religious purge you can now conduct racial purges as well. New ways to control your vassals - publicly execute high-ranking vassals (dukes and higher) and prevent others from acting against you! In order to keep you dungeon cells full, carry out planned arrests. New fear mechanic - pretty simplistic, but effective. If you get too ethusiastic with painting your dungeons with vassals' blood be ready to face their wrath.
- NEW WARTIME DECISIONS: Sack or raze to the ground enemy settlements, turning prosperous lands into a barren wasteland. Execute captives after battles or ransom them back to their liege.
- A BUNCH OF NEW NICKNAMES: Come down in history as a stern and merciless ruler, be named after dread sea monster or legendary Attila, the Scourge of God.
- ALSO, I have decided to add one more controversial decision. Do not use it if you feel offended by it.

Update 11.04.2018
- Fixed small bug with laws
- Added military advisor decisions to control battle captives and settlement razes events.

Update 03.01.2019
- Fixed small bug with events.

Update 09.01.2019
- Removed one controversial decision.

Update 26.03.2020
- Added game rules to prvent AI rulers from conducting any mass purges or executions.
- Players without Conclave dlc now can use new laws without trouble.
- Added 2 new decisions. Tired of signing pardons for that brilliant chinese architect who gets arersted after every purge? Don't waste that precious ink - just grant them political immunity. Bestow your protection and they will be totally ignored, no matter what purges or witch hunts are going on in your realm. If you get tired of them, though, just retract your favor - sooner or later they will end up in your dungeons.

Update 27.03.2020
-Fixed bug when purges never showed up in decision menu.
-New decision added. Since you are their liege, their better, it is a natural order of things to be the one who decides what to do with your vassals' lands and titles. They are only servants, after all... With the harsh grasp now you can freely claim any county within your realm. You will get a strong claim (and therefore, an option to revoke this title without objections from other vassals) at the expense of prestige and piety, as well as risking to provoke your vassals' rage.
Popular Discussions View All (3)
6
29 May, 2021 @ 6:57am
Execution/purge decisions
Дон Корлеоне
2
26 Aug, 2020 @ 8:29am
Decisions not shown after ruler dies bug
Master Firebending
245 Comments
tomasdenunesapolonia 17 Aug @ 8:40am 
hey thanks dude problem solved thank you a lot time to see entire irland burn to the ground or bow before my feet !!!
Viscount Danku  [author] 17 Aug @ 5:20am 
I believe to avoid spam I made it so that you need to enable them first via taking a decision in decisions menu. Something about summoning military advisor or some shit, you can disable events in the future via same way.
tomasdenunesapolonia 16 Aug @ 3:28pm 
like i have diligent and cruel trait im leading the troops on the siege im doing the siege i win the siege but the event just doesnt show and i already forced it to happens trought the console and it appeared i tried seeing the mod codding messed a bit didnt work tought i messed up unnistalled the mod sent the files to reciclying downloaded again made sure it was not the old one and everything works the mass deportations executations the hunting of infidels the laws the concbines and all except for the winning raid event and it driving me insane cause i just can find a way to fix it please someone help
tomasdenunesapolonia 16 Aug @ 3:21pm 
guys i need help here so my mod is working completely fine except for the siege event by some reason in the past it appeared to me as normal and now it doesnt did someone already went trought this and if yes how did you fixed it?
Wodan 3 Oct, 2024 @ 11:35am 
great mod.
Zippy 17 Feb, 2024 @ 8:03am 
Controversial but rip this mod
Explode 11 Oct, 2023 @ 8:22am 
Will you make a CK3 version?
Vitharr_Vulcan 20 Jun, 2023 @ 9:17pm 
i cant seem to get steam to download anymods at all
7DeaDintheWateR5 24 Apr, 2022 @ 3:24pm 
Any chance of getting a Clean Slate and CK2Plus comp patch/version?
Hatred 13 Jan, 2022 @ 3:48am 
It says it's incompatable