Portal 2

Portal 2

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Blue Lore
   
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3.656 MB
1 Jun, 2012 @ 10:26am
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In 3 collections by Bisqwit
Bisqwit's easy puzzles
6 items
Bisqwit's medium-hard puzzles
10 items
Bisqwit’s best Portal 2 maps
8 items
Description
Interesting puzzles can be created with just a few elements.

#F4F
13 Comments
Bisqwit  [author] 17 Jul, 2020 @ 6:19am 
Thank you very much for the feedback, meta_system!
meta_system 15 Jul, 2020 @ 3:20pm 
I’m late to the party, but here goes.
1. I did not find the white panel at first. Playing portal, one gets used to dark ceilings. Your ceiling is completely dark except for the one white panel, which is in the shadow. Light strips?
2. We can't see the laser deactivate, and I at first thought the antline controlled the door.
3. I fell in when trying to catch the cube. The cube flew away and I was trapped.
4. Finally, I think this puzzle lacks a certain elegance. Waiting for a cube for 30 seconds isn’t really what I like. I also thought the chamber felt a bit cramped, but I know some people like that style.

On the positive side, I felt rather clever about finding multiple ways up to the platform. The test was easy/quick to solve once I found the solution, and it explored one idea instead of stringing multiple ones into one chamber.

All in all it is a sound concept which could do with a bit of polish.
TropiKo 21 Feb, 2016 @ 11:34am 
I've played a lot of Doom and Quake and Half-Life and I'm used to finding misaligned texture and weird geometry secrets. I didn't expect a white surface after going near where I had to jump, and somehow missed the ceiling (bad lighting or I was too tired)
Bisqwit  [author] 21 Feb, 2016 @ 10:30am 
At what point did you stop to think "hmm, maybe shooting through the miniscule seam in the glass is not part of the intended solution"? I don't know what kind of maps you normally play... But if I expected that kind of solution, I would say something about it in the puzzle description. And believe me I do have maps where you need to use glitches to solve them. Because normal people do not expect abusing such a geometry bug! Well, congratulate yourself for making the job harder for yourself. Thank you for the demo.
TropiKo 20 Feb, 2016 @ 2:30pm 
Still rated up for innovative design
TropiKo 20 Feb, 2016 @ 2:29pm 
Took me 4 minutes to notice the ceiling
demo [www.dropbox.com]
Requiemsoul 22 Feb, 2014 @ 1:25pm 
"Interesting puzzles can be creted with just a few elements". No Doubt. Amazing puzzle!. A lot of fun. Well done!
Bisqwit  [author] 12 Jun, 2013 @ 12:08pm 
Apparently I can't even update it if I wanted to. For some reason, the regular glass panel now has the same effect as cleansing gel. I can't risk this "feature" getting to the release.
Bisqwit  [author] 4 Jun, 2013 @ 3:02am 
Thanks. I don't think hitting the ceiling is much a problem. Making the gel go further would be useful though. There's also a problem if the player loses their cube by e.g. throwing, and locks themselves in the tunnel, rendering the chamber unsolvable... Hmm..
Prototype 3 Jun, 2013 @ 11:40pm 
Here's my blind run https://www.dropbox.com/s/4dxt0j1xvpqqa5g/bluelore.dem My solution was very similar to the video, only suggestion I have is it would be nice if the roof was 1 unit higher (would make the gel go further and more likely to hit cube, and also would remove some of the hitting the ceiling seen in my demo).