Portal 2

Portal 2

127 ratings
At Arm's Length
   
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13.739 MB
31 May, 2012 @ 7:15pm
7 Jun, 2012 @ 9:35pm
6 Change Notes ( view )

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At Arm's Length

Description
Complete this fiendish puzzle using every skill at your disposal--except the ability to touch any part of the test chamber. There are ample visual clues and meaningful signage for an alert test subject to use to progress through the four stages of this puzzle, and important portal surfaces have placement helpers to keep portals straight. Use your gels, momentum and portal placement wisely.

Basic map geometry and puzzle structure laid out in PeTI, then optimized and detailed in Hammer.

Revision 2:
- Further optimized PeTI's mess, converting all unseen surfaces to nodraw and consolidating some brushes.
Revision 3:
- Whoops. Fixed minor but silly texture error.
Revision 4:
- Steam upload error.
Revision 5:
- For some unknown reason the faith plate target was interfering with the portal placement helper under it. Fixed this by making the portal surface exactly large enough for one portal and adding NPS brushes and portal bumpers to either side. All portal surfaces where positioning is essential should now have info_placement_helpers, but players are also free to try to come up with other solutions.
Revision 6:
- Changed some grating to glass and some geometry to eliminate cube-tossing exploit. I will *never* require cube-tossing as a solution to any of my puzzles. :)
- Changed some geometry to func_details to improve performance.
- Fixed the problem with the faith plate target once and for all by editing the faith_plate_target.vmf instance, which had a nonfunctional placement helper that overrides any you place which was rotated in the wrong directions to boot.
20 Comments
Klaatu 17 Oct, 2021 @ 1:51pm 
Wow. One of the most challenging puzzles I've ever played. But I did it, so I like it!
xo_2025 19 Oct, 2020 @ 2:17pm 
I really like maps that looks hard, keeps being hard some time, but ultimately found itself simple and obvious!
drewnall 30 Nov, 2018 @ 2:48am 
Wonderful, wonderful map. I'm really surprised there aren't more comments or ratings on this one. Is it difficult? Hell yes. But, it is totally worth it.
Petutski 2 Oct, 2016 @ 3:51pm 
I challenge anyone to do a walkthrough video of this map.
Petutski 2 Oct, 2016 @ 3:50pm 
Sorry, thumbs down. This map is a mess. Mostly Angry Birds type luck flings and confusing signage. On top of it all the player cannot see clearly to even make decisions. IMHO.
UnableRogue 22 Aug, 2012 @ 9:03am 
Thanks for the help. I'll try giving this map another go.
Catsy  [author] 22 Aug, 2012 @ 8:56am 
@UnableRouge: try examining the signage. You'll find that each of the droppers has a numbered dot sign that matches the button it's supposed to go to, and the number of dots indicates in which order they should be optimally done .
UnableRogue 21 Aug, 2012 @ 6:28am 
Waaaay to confusing for my primitive mind. I don't know what even the first step is. O.o
Worm 30 Jul, 2012 @ 5:07pm 
Great puzzle, though it took me ages! I had a slightly unusual solution for the laser: After failing to dislodge the reflection cube with speed gel I moved it sideways with the light bridge. This caused the first laser catcher to be disabled, opening the glass box, but the path to the second catcher was still blocked. Then I got a cube into the glass box to activate the conversion gel, and used that to create portals around the reflection cube. Hope that makes sense.
Le Petit Mort 2 Jul, 2012 @ 11:02am 
Pros:
• Tremendously rewarding solution for the ardent player;

Cons:
• Hints far less obvious than players may be used to;
• Grating has the unfortunate side-effect of obfuscating vision;
• Some icons are difficult to find;

Other Notes:
• 'Black glitch' effects end of map;
Speed-gel goes unused?