The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Zion's Khajiit Guild
   
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File Size
Posted
Updated
49.076 MB
30 May, 2012 @ 12:47pm
5 Jan, 2013 @ 6:56pm
10 Change Notes ( view )

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Zion's Khajiit Guild

Description
This MOD adds about 2.5 hours of Quests, New weapons to Smith (Pending you have completed the appropriate quest in the MOD), A new SHOUT to learn (Lighting Breath), 2 New Alchemy Ingrediants (Zions Life Root & Snozzberries), 3 Different Repeatable Quick Fire Challenges (Arena type mini quests that let you fight various "bad guys", Dragons, and Vanilla Mobs), Once main quest line is completed by the player all of the NPC's created for this mod will give the option to be a Follower, all of the ZKG Crew that is. Well except hazy but he's a blacksmith. A new Smithing Material used to make the new weapons "Eternium". 2 Radiant repeatable quests to aquire either a Potion from Magnis, or Eternium from Hazy. Magnis' potions buff 1 ability of your choice for 1 hour by 40%. All custom voice over work, No vanilla voice's used for the NPCs added in this MOD. When you complete the Main quest line for the MOD you will end up in a "New" home for the ZKG crew and the Alchemy table in Magnis' room grants the user a 50pt Buff to their alchemy, and also when you use Spigett's Enchanting table you get a 50pt buff to your Enchanting. When you first load your game with this MOD enabled it should auto start a quest and place an objective marker to the location to begin the adventure.



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Full Version 2.3
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*NOTE* Since the Skyrim 1.7 patch In order to get custom NPCs' dialogues to work, you will need to load your game with the mod loaded. Then make a save. Exit Skyrim and relaunch. Load the save you just made and things should be gravy. :) Happy huntings.
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Installation:
Easy Mode via STEAM - Subscribe
Ensure that ZKG has a Check mark in it's Box under the Data menu. (Could also be named Zions Khajiit Guild
Play, kill, win...
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Uninstall:
Unsubscribe and locate the mod ZKG in your launcher, select it and click Delete
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Thanks to MundaneRaptor for all your continuing work and help with writing the dialogue and creating the voices. He is working over time to make the actors come to life and clean up my horid audio recording. <3
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Compatability: If you encounter a conflict with various other mods please post a comment listing the mods you where trying to use in combination with this one. As much information on the mods in question and version would be super helpful. Should not be any conflict unless structures are in the same place that i have added some.
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Difficulty ~ Medium / Hard. I try to make all encounters rely on some potion usage, and taking advantage of your abilities. I am not a fan of just auto attacking basically and winning.
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Voice Actor Credits
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Tee - Zionistic / IronLionZion
Magnis - MundaneRaptor
Hazy - Zionistic / IronLionZion
Spigett - BJ The DJ
Old Man Dol - Zionistic / IronLionZion
PG 4 - Zionistic / IronLionZion
Dren - Zionistic / IronLionZion
AlunAara - MundaneRaptor
Sodir - Michael Marino
V. Jr - Alex S. (The best nephew anyone could ask for)
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Change Log:
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v2.1.3
-Initial release of the final full version of the mod on STEAM and Nexus
v2.2
- Added missing textures to the .bsa
-Removed small possible chance Sodir could use a lever, locking the player from progressing till he decided to use again.
v2.3
-Removed 60+ bad edit REFs made from production
-Undeleted and Disabled via Tes5edit 30+ Objects during production
-Went through REFs 1 by 1 via Tes5Edit to ensure authentic edit
-Long story short, Bigger, better compatability, pew pew, kill kill /cheer!
Popular Discussions View All (1)
1
19 Nov, 2015 @ 9:19pm
Zion mudcrab room
ArixiaJinx
182 Comments
Brandon Leet  [author] 23 Nov, 2017 @ 3:42pm 
@grumblebeef. The guys should of spawned in the next part of the dungeon. Just past the room where Hazy is.
Grumblebeef 23 Nov, 2017 @ 12:14pm 
Umm... Slight problem? For the Arena Tutorial, where it says to kill all the enemys. Well, their's no quest marker, and I have no clue where these "Enemys" are
Brandon Leet  [author] 8 Nov, 2017 @ 2:26pm 
@Outlaw. You will not like these custom voices. :) Sorry but the audio was recorded on very bad equipment.
Outlaw 6 Nov, 2017 @ 10:29pm 
Any chance you'd add a video to the previews, showcasing the new voices? I'm very picky when it comes to indie voice work in already established games, and I don't particularly want to install it and forget I did, just to stumble upon lines with a bad mic and no pop filter partway through a playthrough. Thanks!
Brandon Leet  [author] 10 Aug, 2016 @ 1:43pm 
Cool. I'm on vacation at the moment. I can talk more when I get back home. Feel free to send me friend invite. Happy huntings
Brandon Leet  [author] 10 Aug, 2016 @ 8:10am 
I really enjoyed working on this mod. I originally just wanted to explore how to make a video game and figured "quest" content mods were a great place to start ( when teaching myself how to do stuff). This mod Zion's Khajiit Guild was the end result of a year or two of working on one part at a time. It is far from perfect and the audio recordings were done on the worst equipment you can think of for voice overing. Mic / Headset thingy lol. Myself and a friend of mine are working on a content / story MOD for Fallout 4 but it will be a year or two before it is compete. We are working out the stroy and learning the changes to the creation kit from skyrim to fallout 4. Along with wanting to utilize all the assests for our mod from all the dlcs. so to summarize i enjoy working and making the story / content mods utilizing the assests in the game. My co-hort enjoys 3d modeling and creating assests so it's a great combo.
Brandon Leet  [author] 10 Aug, 2016 @ 7:05am 
sorry for the issue. most likely it could be a conflict with a dialogue mod or some other mod you might be running. I did my best at making it as compatible as I could but the only thing i can suggest is to try the mod with out running any other mods and see if the problem still exists. I understand that is generally not something anyone wants to do but i am far from being a pro at mods and that is the only sure fire way i can think of to find if the issue is with my mod or a conlfict of multple mods being used. you Can always use a console command to move the quest stages along. i generally created the stages in increments of 5 or 10. you can open the mod up in the creationkit to get the eact stage # of the quest and use a console command to move to the next stage. best of luck sorry for the issues. happy huntings!
Machinta 5 Aug, 2016 @ 6:14pm 
also stuck not shure if the quest contiues after you've finished moveing all the people into the new guild
Brandon Leet  [author] 6 May, 2016 @ 7:32am 
@army of felines,
Not sure what could have caused that but all items should be marked if you are tracking the quest in your Quest log. The quest is a Radiant quest which means it should randomly place the items in a location. If the item does not exist then that might have caused the issue.

using the console commands you can complete the quest and get your reward.

example:
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setstage ZKGMQ01 40
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This should force the game to move on to the next part of the quest and allow you to turn it in and select your reward. Hope this helps and thanks for playing the mod. Happy huntings!
Machinta 5 May, 2016 @ 8:52pm 
ok when i try to compleat the item serch quest by magnis but i cant find the last item