Space Engineers

Space Engineers

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ORL The Wings of Icarus Glider Race - Omega Racing League
   
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Type: World
Mod category: Exploration
File Size
Posted
Updated
1.155 MB
12 Aug, 2016 @ 1:11am
14 Aug, 2016 @ 8:02pm
5 Change Notes ( view )

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ORL The Wings of Icarus Glider Race - Omega Racing League

In 1 collection by Omega
Omega Race League
12 items
Description
Subscribe to the official Omega Race League collection to download all of the maps and mods needed for the ORL race maps. The collection will be updated as more tracks are added!

If you like the map and the concept, please hit the thumbs up and leave a comment, it really helps get the map more exposure! More people playing means more races! And if you have any questions, complaints, or suggestions, ask away! Help me make my races better!

Make Space Engineers Fun Again!

Tired of the bugs that crash the game and make your intricate and ingeneous inventions blow up from even the slightest breeze? How about thrilling glider race through a scenic mountain range? Let's make Space Engineers fun again!

Welcome to the Omega Racing League's Second track, The Wings of Icarus! The first race, Canyon Run, was aabout being first to the finish line, but this race is all about distance. The farthest unpowered flight from the starting line wins! After the go signal, you will navigate your Wasp Glider between mountains, ridgelines, and valleys, trying to get the longest unpowered flight. My personal record is about 18.5km from the starting line. Can you beat it?

Rules:

There are 5 gates along what I believe to be the best course away from the starting line. Feel free to go off in another direction - the goal is distance. The gates are just a suggested route, and you can fly wherever you want.

1. Join the ORL faction and turn HUD signals to fully visible.

2. Rename and take ownership of the antenna called [NAME ME].

3. Turn inertial dampeners ON.

4. Third person is recommended!

6. To begin race, access ORL.Starting Line via antenna and trigger *RACE START*.


The Wasp Glider uses flight simulator style controls:
Pitch up: Num5
Pitch Down: Num8
Roll Left: Num4
Roll Right: Num6
Parking Brake on/off: 8
Main Power on/off: 9
You can use the mouse to adjust your trim, but the main source of attitude control are the numpad controls.

To change the numpad key bindings, select the timer block for the respective function you wish to change and scroll down to "Select an input to use" and pick your desired key binding from the drop down menu. Make sure to remove the existing keybinding.

WARNING: If you select an input that does a default function in the game, it will do both that function and the one you assigned in the timer block. (Example: if you set the Y key to the Pitch Up timer block, pressing Y will tell the gyroscope to pitch up, but will also turn off the aircraft's main power - the normal function of the Y key.)

Many thanks to the great modders who made this possible.

Thanks to Digi for the aerodynamic wings and the amazing control module mod which made flight simulator style controls possible, as well as his conveyor hinges.

More thanks to Creshh for the Small Ship Flight Seat mod, Prof.Liebstrumpf for the interior lights for small ships mod, Darth Biomech for the (DX11)Letters Mod, and JennyLeeP for the UltraUltraGyro.

Digi - Aerodynamics - Wing blocks for planet atmosphere
Digi - Control Module - Basically key binding for ships (stable branch)
Digi - Conveyor Hinges - transfer items flexibly
Creshh - Small Flight Seat (Large&Small Ship) (DX11)
Prof.Liebstrumpf - Interior Light for Small Ships
Darth Biomech - (DX11)Letters Mod
JennyLeeP - UltraUltraGyro [DX-11]

Download the original survival-ready Wasp here, the airplane that inspired me to make a racecourse. You can find my first race, http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=740249992 along with the racing variant of the airplane, the Wasp Racer.
Enjoy!