Cities: Skylines

Cities: Skylines

247 ratings
Quad's Natural Sanctuary Modules
   
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Assets: Building
File Size
Posted
14.883 MB
11 Aug, 2016 @ 4:33am
1 Change Note ( view )

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Quad's Natural Sanctuary Modules

In 2 collections by Quad Rioters
Quad
234 items
Cities Skylines: Assets - Quad Ploppable
40 items
Description
Layin' low (and flat).

WARNING: READ IT AND SEE IT BEFORE YOU SUBSCRIBE IT.
WARNING: TRY IT BEFORE YOU PERMANENTLY USE IT.

Attribute
- Assets: 6 = Curve, Edge, Fireflies, Source, Stream, Water.
- Terrain: Rock
- 1x1 (all terrain) (circular)
- Tri: around 50-1000
- LOD Tri: around 20-50
- Description: Natural sanctuary pond customization kit.

Sets: Natural Sanctuary
- Natural Sanctuary Modules
- Natural Sanctuary Ponds

Tips
- Can be used with the Natural Sanctuary Ponds.
- Using the big rock template, they all can be stacked among their kind.
- These are not real in-game jelly water. They are modelled to look like water.
- Prop Anarchy mod can help placing trees and props on top of these assets.

Known Issues
- Due to being solid and customizable, especially Water asset; they are often overlapped in order to fill in the blank.
- Water asset's meshes can flicker on a certain angle.
- Water asset's seam can be seen on a certain angle.

Conceptual Notes
- Somewhat experimental (for me) and took a lots of time testing these things.
- The water modules were about to be scrapped due to the overlapping mesh. However, it looks passable to me on a certain level and I will definitely use it. You may or may not like the glitches. I suggest to try this first and see if you can tolerate the flickering meshes and visible seams on a certain angle of them.

Don't forget to Like, Favorite and/or Comment. Thank you and enjoy.

[www.patreon.com]
[windrealm.net]
14 Comments
TurtleShroom 24 Aug, 2020 @ 2:18pm 
Beautiful!
q:dixon 17 Aug, 2016 @ 9:14am 
Wow. It seems water doesn't know how to water. Hopefully it'll get fixed, thanks for your quick responses and your hard work. It's greatly appreciated by the community. :)
Quad Rioters  [author] 17 Aug, 2016 @ 8:48am 
Quad Rioters  [author] 17 Aug, 2016 @ 8:46am 
Some assets are reported to block waters, eg, Big Rocks. However, the water behaves weirdly with these types of assets as they are flowed in square shape and not around rock shape. I used to use normal big rocks to decorate a coast and the water is just kinda... glitching out.
q:dixon 17 Aug, 2016 @ 8:42am 
I know they are solid models, but wouldnt it be possible to fill some kind of cavity with the water tool? ie leaving the pool empty and then filling it ingame.(?) Don't get me wrong, I love what you're doing and you should have more than enough cred for your work. Thanks.
Quad Rioters  [author] 17 Aug, 2016 @ 3:49am 
@kero1210 - too.

@anthony.flury - I'm pretty sure they all have their own thumbnails.

@Advokaten - Animation importation in the asset editor is not possible or at very least impractical. My assets are practically solid models just like buildings, so they are purely for decoration. Sorry.
polarbear 16 Aug, 2016 @ 2:04pm 
good
anthony.flury 15 Aug, 2016 @ 11:02am 
Most of these assets seem to be missing their tool bar thumbnails - so you can't see what you are placing.
q:dixon 15 Aug, 2016 @ 8:27am 
is there any way to get this with 'real' water? as in moving, wavey liquid. if possible - i'd like to use water instead of a 'glassy image' as you clearly can spot the difference. any ideas? thanks and good job nontheless.
Shmopla 15 Aug, 2016 @ 6:25am 
got it!