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once you have downloaded a SWS mission, it goes to a crazy high numbers folder like this (on my system; might be named differently on yours):
C:\Program Files (x86)\Steam\userdata\16420984\107410\remote
You can copy the mission pbo from there and paste it in the "missions" folder of your A3 install - then it appears in SP with the benefit of saving+resuming ALL persons and objects (loot stored in cars, boxes etc.) in the gameworld, not just the player's position, health and inventory. That comes at the cost of a little performance degradation after numerous saves, but I have played my Esseker mission in SP in the much more demanding RHS version with no problems at all.
the Esseker mission doesn't use MKY snowscript whereas my Winter Chernarus Mission "HOMO HOMINI LUPUS" does use it. And if I simply copy-paste the original init.sqf code from the MKY template file into my mission's init.sqf, it has a line of code included that speaks plain words even to a novice mission maker like me, IF I had taken care to read it, that is ;-)
It says:
enableSaving [ false, false ];
NO idea why the author of the snow and sandstorm script included it in the first place; but right now I'm simply testing if the snow script works without that code in the mission.
I play it through multiplayer as it doesn't show up in singleplayer, but the save/resume feature works absolutely fine!
I'm glad to hear the mission still works "Out of the Box" after all these ARMA and RAVAGE updates. Another user playing the RHS version complained about being unable to save in SP. Can you save+resume in SP? If so, I'll leave this "CUP Only" version as-is following the good old proverbial guideline to "Never stop a running system".