Left 4 Dead 2

Left 4 Dead 2

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Halo HC1500 Tractor Unit ( Flatnose Truck )
   
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Game Content: Items, Miscellaneous
File Size
Posted
Updated
19.631 MB
8 Aug, 2016 @ 4:14pm
27 Mar, 2019 @ 9:46pm
11 Change Notes ( view )

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Halo HC1500 Tractor Unit ( Flatnose Truck )

In 3 collections by Adorabirb!
Halo: Traxus Depot (Props/Vehicles)
29 items
Gravemind - The Collection
119 items
L4D2 x ODST
121 items
Description
"The Sinoviet tractor unit, is a heavy-duty vehicle, usually with a powerful engine and several axles. The tractor unit serves as a method of moving trailers."

Length: 8.1 metres (27 ft)
Role(s): Freight transport

This mod replaces the Flatnose truck models in L4D2 with the HC1500 Tractor Unit form Halo: reach. It also replaces the various trailers the truck carries, from the standard container to the oil tanker. the Container and the Flatnose truck get randomly colored by the engine, So everytime you play, you will see a new coat of paint on the vehicle.

Special thanks to My Patrons: Death Light Productions, Javi, Myst, and Spirit Radio over at my Patreon.

Models, Textures - Bungie Studios
Shaders, rigging, Compiling - Danger Wasp
33 Comments
Frigid★Empress 15 Aug @ 7:51pm 
@Adorabirb! My respects, man. Caring for others is very valuable in this individualistic world. I wish you good luck and hope you get some donations for your work. :D
Adorabirb!  [author] 15 Aug @ 7:31pm 
@Frigid★Empress I considered that years ago but I made them individual not just so they can be mixed and matched with other halo mods but allow mod users the freedom to mix and match my mods with any other L4D2 mod out there. sure it makes more work for me, but it makes things more convenient for those who use the workshop.
Frigid★Empress 15 Aug @ 6:46pm 
@Adorabirb! Oh, I see. It's understandable. Maybe it would be easier to combine them in less mods? Like for example, instead of different mods for each prop, just one mod that mixes all those. Instead of different mods for different helicopter models, just made one with all of them and RNG or something like that. Instead of different mods for different vehicles, mix all of them in one. That way you can reduce those 200 to less mods.

I don't know how hard is it or if my idea will make it easier since I'm not a programmer.
Adorabirb!  [author] 15 Aug @ 6:00pm 
@Frigid★Empress thats what i've mostly been doing. it's just time consuming to update over 200 mods made over 10 years x.x
Frigid★Empress 15 Aug @ 2:50pm 
Any plans on updating your Halo mods?
k65569404 25 Mar, 2022 @ 6:38am 
nice:steamthumbsup:
Mundfish 5 Oct, 2021 @ 4:19am 
No, it doesn't. However Black Ops 2 Volvo truck looks futuristic enough to pass (only changes L4D2 one, L4D1 stays the same)
千λllöut S. 21 May, 2021 @ 6:59am 
Does this also replace the Longnose Truck? (Am just not sure if it does or not.)
Adorabirb!  [author] 7 Oct, 2020 @ 7:35am 
@Orion Nitro 14870 the update messed w some mods of mine but I don't think it affects any model replacers. i'll look into it.
Orion Nitro 14870 7 Oct, 2020 @ 1:03am 
the crash flatnose has not change into the hc1500 and both tanker trailers are missing (or invisible). did the last stand update do something weird or is it something else?