Garry's Mod

Garry's Mod

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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
400.613 MB
6 Aug, 2016 @ 11:11pm
24 Mar, 2024 @ 4:28pm
5 Change Notes ( view )

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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)

Description
GM_Gilmancity

WARNING: The add-on "Shrinkinator" BREAKS the radio in v1 and v2! Get rid of it before playing, thank you!

No games required!
Play this in Sandbox!

A faithful port of Zombie Master's zm_gilmanhouse_v2.
If you begin to lag, try playing the lowspec version. The lowspec version is designed for weaker computers by reducing the maximum amount of NPCs at once. If you still lag, try getting rid of any NPC mods.

Spawn your choice of weapons, and then start the zombie invasion by using the radio in spawn.
There's a giant spinning arrow right above it.

Features:
  1. NEW IN V3: CSM support! Install Real CSM for high quality, real-time shadows!
  2. Overkill noding. Zombies are extremely smart and will ALWAYS find a way to you. You can't hide.
  3. Realistic zombies. Zombies will attack barricades to get to you. It's mildly buggy, though...
  4. Full on HDR, compiled with the -final switch. Better lighting all across the board.
  5. Fitting ambience. Everyone's favorite Ravenholm soundscapes!
  6. Custom creepy skybox. sky_nightmare01_hdr, made by Mr. Chop, helps the ambience. (v1 only)
  7. Many enterable buildings. Doesn't stop you from hiding from the zombies, though.
  8. Ammunition Crates. Running low on ammo? Take your trusty crowbar and break some boxes. Ammunition choices include: Buckshot, .357, SMG, and pistol. In v2, AR2 ammo is also available.
  9. Tweaked lighting: In v1, the overall lighting is darker. In v2 and v3, you're now deep in the sunset.

Differences from zm_gilmanhouse_v2:
  1. All objectives removed. Your objective now is to survive for as long as possible.
  2. Barricades trying to direct players were removed. The entire city is open to your disposal from the start.
  3. Environmental lighting has been dimmed considerably. In areas without lights, it's much darker then before. (v1 only)
  4. Alyx no longer operates the radio. In this version, you use the radio to activate the zombie invasion.
  5. Custom zombie spawners. 5 normal zombie spawners (each with 10 zombies at once), and 2 fast zombie spawners (each with 4 zombies at once). In v3, 2 poison zombie spawners are in as well.
  6. More barricades have been placed around Gilman House Inn. Not many, though.

Credits:
  • Zombie Master Developers: Creation of the original map. If they want this taken down, I will immediately with no questions asked.
  • Mr. Chop: Skybox textures, specifically sky_nightmare01_hdr. (v1 only)
Popular Discussions View All (5)
3
25 Mar, 2024 @ 4:04pm
Sky is black
Juvenile Ragdoll
3
23 Mar, 2024 @ 12:38pm
Radio not working
Juvenile Ragdoll
13
31 Jul, 2019 @ 5:14am
Cheating
F.E.B.
350 Comments
Global  [author] 10 Sep @ 9:28pm 
In that case, I can't help you
The issue lies with your mods, which is beyond anything I can do
Demomaniacz 10 Sep @ 9:08pm 
It crashed as soon as i opened the map. It could be a mod conflicting with the map because ive had this downloaded for a year and it used to work, but I dont feel like deleting all my mods to find out.
Global  [author] 10 Sep @ 8:48pm 
I need more information - got any crash logs? What were you doing when the crash occurred? Did you test without mods?
Demomaniacz 10 Sep @ 8:45pm 
This crashes my garrys mod even on low spec.
Global  [author] 31 Aug @ 7:11pm 
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Scald 31 Aug @ 7:03pm 
you are so getting touched
Global  [author] 31 Aug @ 7:00pm 
this map wasn't created by me, it was only modified

i cannot make (good) maps from scratch, sorry!
Scald 31 Aug @ 6:58pm 
Hey if you're ever around for it, I suggest making a map like this but in an enclosed bunker area with 2-4 AR2 defense positions and several bunker-tunnels going hither and thither
tyrannosaurus.jace 29 Jun @ 9:33am 
ah ight
Global  [author] 29 Jun @ 9:33am 
I could, but that map is simply way too massive for something like that.
You'd be better off using add-ons to achieve this, as zombies will forget about you and get stuck.